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[Living Pathfinder] Little Rock of Horrors
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<blockquote data-quote="GlassEye" data-source="post: 5406320" data-attributes="member: 40413"><p><span style="color: gray">End of Round One</span></p><p></p><p>Flames gout from Heinrich’s hands and engulf the creature already burnt from Ashleigh’s bomb. With a final gasp it collapses in a small cloud of black ash.</p><p></p><p>Pari expertly hooks his scythe around the column of tangled kelp that supports the first creature and gives a mighty tug with the certainty that the creature will be pulled down. However, the kelp seems to move of its own volition and the curved blade passes through the kelp without knocking the creature to the ground.</p><p></p><p><span style="color: gray">Beginning of Round Two</span></p><p></p><p>Garnet has much better luck with her second swing. The sharp-bladed axe slices through the creature and strands of kelp go flying. At Garnet’s urging, Giocco jerks out of his horrified trance, darts forward and grabs the oracle by her shoulders and pulls her away from the creature looming over her.</p><p></p><p>The creature retaliates whipping strands of kelp towards Garnet's face. The plants flail about her but Garnet isn't struck.</p><p></p><p>The creature nearest Heinrich surges up onto the rocky shore and lashes out at him with one kelp-arm. It lands a stinging blow to the wizard.</p><p></p><p>The smaller of the creatures near Pari (not the one in the tide pool) awkwardly moves forward on a seething column of kelp and strikes out at the small druid but misses.</p><p></p><p>The largest of the kelp creatures attacks Tagaiwi. Despite the solid splats of the kelp-like arms striking around Tagaiwi none actually hit the large cat.</p><p></p><p><span style="color: gray">Ready for character actions!</span></p><p></p><p>[sblock=Combat]For the sake of being able to finish the monster attacks I went ahead and rolled Garnet's damage for her attack. I hope you don't mind.</p><p></p><p>Mariah needs to make a DC 10 Con check with a -1 penalty to stabilize. If not successful, she’ll need to make a second check with a -2 penalty.</p><p></p><p>Initiative Order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Garnet 20 12 waraxe/none</p><p>[color=green]Kelpfolk1[/color] 13 [color=yellow]3[/color] none/none</p><p>[color=green]Kelpfolk2[/color] 13 [color=red]-4[/color] none/[color=red]dying[/color] </p><p>[color=green]Kelpfolk3[/color] 13 [color=yellow]10[/color] none/none </p><p>[color=green]Kelpfolk4[/color] 13 [color=yellow]10[/color] none/none </p><p>[color=green]Kelpfolk5[/color] 11 [color=yellow]?[/color] none/none </p><p>Ashleigh 16 9 none/none</p><p>Heinrich 12 [color=yellow]2[/color] dagger/none</p><p>Mariah 15 [color=red]-1[/color] none/[color=red]dying[/color]</p><p>Pari 17 22 scythe/none</p><p>Tagaiwi 14 17 ----/none[/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5406320, member: 40413"] [color=gray]End of Round One[/color] Flames gout from Heinrich’s hands and engulf the creature already burnt from Ashleigh’s bomb. With a final gasp it collapses in a small cloud of black ash. Pari expertly hooks his scythe around the column of tangled kelp that supports the first creature and gives a mighty tug with the certainty that the creature will be pulled down. However, the kelp seems to move of its own volition and the curved blade passes through the kelp without knocking the creature to the ground. [color=gray]Beginning of Round Two[/color] Garnet has much better luck with her second swing. The sharp-bladed axe slices through the creature and strands of kelp go flying. At Garnet’s urging, Giocco jerks out of his horrified trance, darts forward and grabs the oracle by her shoulders and pulls her away from the creature looming over her. The creature retaliates whipping strands of kelp towards Garnet's face. The plants flail about her but Garnet isn't struck. The creature nearest Heinrich surges up onto the rocky shore and lashes out at him with one kelp-arm. It lands a stinging blow to the wizard. The smaller of the creatures near Pari (not the one in the tide pool) awkwardly moves forward on a seething column of kelp and strikes out at the small druid but misses. The largest of the kelp creatures attacks Tagaiwi. Despite the solid splats of the kelp-like arms striking around Tagaiwi none actually hit the large cat. [color=gray]Ready for character actions![/color] [sblock=Combat]For the sake of being able to finish the monster attacks I went ahead and rolled Garnet's damage for her attack. I hope you don't mind. Mariah needs to make a DC 10 Con check with a -1 penalty to stabilize. If not successful, she’ll need to make a second check with a -2 penalty. Initiative Order [code] [U]Character AC HP InHand/Condition[/U] Garnet 20 12 waraxe/none [color=green]Kelpfolk1[/color] 13 [color=yellow]3[/color] none/none [color=green]Kelpfolk2[/color] 13 [color=red]-4[/color] none/[color=red]dying[/color] [color=green]Kelpfolk3[/color] 13 [color=yellow]10[/color] none/none [color=green]Kelpfolk4[/color] 13 [color=yellow]10[/color] none/none [color=green]Kelpfolk5[/color] 11 [color=yellow]?[/color] none/none Ashleigh 16 9 none/none Heinrich 12 [color=yellow]2[/color] dagger/none Mariah 15 [color=red]-1[/color] none/[color=red]dying[/color] Pari 17 22 scythe/none Tagaiwi 14 17 ----/none[/code][/sblock] [/QUOTE]
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