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<blockquote data-quote="Maidhc O Casain" data-source="post: 5155500" data-attributes="member: 29558"><p>I also haven't followed L4W (just recently was invited to join a new game there) so I may have it wrong, but the impression I got was that there's a very well documented and settled central island. When someone starts a new game/adventure they have the option to set it in a previously documented area or starting a new island. There are some guidelines about distance to the new island so that creation of a new space doesn't conflict with previously created material.</p><p></p><p>My thought was something similar. I was thinking that we might get more participation if we set things up so that a GM who is interested in running a game with a different 'flavor' than has already been established could choose a location that suits them. For example, lets say the 'origin point,' the place we establish as the 'center of the world' or what have you, has a distinctly European flavor. Even more specifically, a German feel. One person may want to start a game with a more Spanish feel - this game could be started fairly close (in world terms) to the original space. The next person wants a game with more Middle Eastern overtones, and might need to start in a location farther away from the 'center.' Now there's another person who has some ideas for a Spanish type game, and decides to set it between the 'center' and the original 'Spanish' game because he's thinking that while it will be primarily 'Spanish' it will have more English or Germanic influences. Sooner or later these expansions will meet.</p><p></p><p>I <em>think</em> this could be worked with the points of light idea with a little adjudication and an agreement that anyone who designs a fairly well settled place ensures there's plenty of room for wilderness of varying CR around it. This shouldn't be a problem with an entire world to work in.</p><p></p><p>And I'm not set on using my map in particular - it's just one I've put a lot of work into so it's 'ready.' I do like the idea of starting with a geographically complete world. I think this would provide needed structure and framework.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5155500, member: 29558"] I also haven't followed L4W (just recently was invited to join a new game there) so I may have it wrong, but the impression I got was that there's a very well documented and settled central island. When someone starts a new game/adventure they have the option to set it in a previously documented area or starting a new island. There are some guidelines about distance to the new island so that creation of a new space doesn't conflict with previously created material. My thought was something similar. I was thinking that we might get more participation if we set things up so that a GM who is interested in running a game with a different 'flavor' than has already been established could choose a location that suits them. For example, lets say the 'origin point,' the place we establish as the 'center of the world' or what have you, has a distinctly European flavor. Even more specifically, a German feel. One person may want to start a game with a more Spanish feel - this game could be started fairly close (in world terms) to the original space. The next person wants a game with more Middle Eastern overtones, and might need to start in a location farther away from the 'center.' Now there's another person who has some ideas for a Spanish type game, and decides to set it between the 'center' and the original 'Spanish' game because he's thinking that while it will be primarily 'Spanish' it will have more English or Germanic influences. Sooner or later these expansions will meet. I [I]think[/I] this could be worked with the points of light idea with a little adjudication and an agreement that anyone who designs a fairly well settled place ensures there's plenty of room for wilderness of varying CR around it. This shouldn't be a problem with an entire world to work in. And I'm not set on using my map in particular - it's just one I've put a lot of work into so it's 'ready.' I do like the idea of starting with a geographically complete world. I think this would provide needed structure and framework. [/QUOTE]
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