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Living Star Wars Saga edition?
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<blockquote data-quote="fireinthedust" data-source="post: 5049876" data-attributes="member: 51930"><p>Which would also mean more than one continuity. Keep in mind that players are going to affect the course of the timeline in *some* way. One could attack Jabba and, if we're fair to them, explode him during the Clone Wars. That would mean that the Rebellion team dealing with him would have to explain why they did that three adventures ago, when he was exploded years in the past!</p><p> I think some sort of compromise would be important, with less obsessive attention to historical reinactment, and more attention to what the players need to have a "real" Star Wars game. </p><p></p><p>This is just personal opinion, tho, so feel free to disagree or agree. I'm asking the wider community, not "claiming this land for Spain", if that makes sense (I can always run my own game, which runs into fewer complications, but I'm curious about the process and what the community could come up with) </p><p></p><p>What is essential to Star Wars for a wider Roleplayer audience in pbp? Especially as ENworld isn't a Star Wars site but caters to everyone?</p><p></p><p></p><p>As an aside, did anyone actually play the original Living Force campaign? I bought the gazetteer, and I've always wondered what happened there.</p><p></p><p></p><p>The good things about this idea:</p><p></p><p>1) The system seems to be a good one (core so far, but others also).</p><p></p><p>2) The Judges could pick & choose from the awesome history/info on Wookiepedia (thanks for that!) for what would be useable in-game</p><p></p><p>3) Every game could be in the GM's madeup system for that adventure (as allowed by the GMs during adventure design), which could be added to, say, a wiki for the use of other GMs. This means I could use major worlds, or go crazy and ignore major events in my own made-up setting (blow up a planet, etc.)</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5049876, member: 51930"] Which would also mean more than one continuity. Keep in mind that players are going to affect the course of the timeline in *some* way. One could attack Jabba and, if we're fair to them, explode him during the Clone Wars. That would mean that the Rebellion team dealing with him would have to explain why they did that three adventures ago, when he was exploded years in the past! I think some sort of compromise would be important, with less obsessive attention to historical reinactment, and more attention to what the players need to have a "real" Star Wars game. This is just personal opinion, tho, so feel free to disagree or agree. I'm asking the wider community, not "claiming this land for Spain", if that makes sense (I can always run my own game, which runs into fewer complications, but I'm curious about the process and what the community could come up with) What is essential to Star Wars for a wider Roleplayer audience in pbp? Especially as ENworld isn't a Star Wars site but caters to everyone? As an aside, did anyone actually play the original Living Force campaign? I bought the gazetteer, and I've always wondered what happened there. The good things about this idea: 1) The system seems to be a good one (core so far, but others also). 2) The Judges could pick & choose from the awesome history/info on Wookiepedia (thanks for that!) for what would be useable in-game 3) Every game could be in the GM's madeup system for that adventure (as allowed by the GMs during adventure design), which could be added to, say, a wiki for the use of other GMs. This means I could use major worlds, or go crazy and ignore major events in my own made-up setting (blow up a planet, etc.) [/QUOTE]
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