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Living Star Wars Saga edition?
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<blockquote data-quote="fireinthedust" data-source="post: 5050372" data-attributes="member: 51930"><p>In that case, we have some options to consider. A range of eras might work, but it wouldn't be "Living". It would, rather, be "mimicking", and while we could do it, on a massive scale of relative continuity it might be hard to do.</p><p></p><p>Of all the eras, which ones would work best? Also, what are we trying to get out of play?</p><p></p><p></p><p>I'd say we need Jedi. There's no point to not having access to them *at all* for a Living Star Wars game. </p><p></p><p>Rebellion Era: might work in that we'd have players who're longer term "earn" the status of Jedi by being around a few levels. (or the first few people to join can make a Jedi on the run; early incentive program, that sort of thing)</p><p> The problem is that we'd have to ignore the Movies with "the last of the Jedi" Luke, or else PCs would all have to die. Also, we'd need someone to train them (holocrons, Yoda and other hidden Masters, etc.), likely someone affiliated with the Rebellion; PCs who'd run enough missions with the Rebellion to earn their trust could be told of this source, and sent to the hidden temple for training. </p><p> The issue here is more that we don't have the Clone Wars stuff, which is wicked-cool and on TV. Also, there would only be so many Sith (another popular Star-Trope), and a good lightsabre fight is essential to a SW Jedi plot line.</p><p></p><p>Clone Wars: easy enough here for Jedi, but the issue is getting non-Jedi something to do. Also, who are the players going to be? What's their role in this setting? Are they given missions against the separatists? </p><p> Pretty much I can see this setting as all Jedi, some clones and droids and a noble *maybe*. No reckless smugglers or bounty hunters on a regular basis in a rigid military hierarchy, though. </p><p> </p><p>KotOR: I hear good things about this period, and theoretically it allows for lots of SW tropes and avoids the movies. This is also the major drawback and why it won't work... maybe.</p><p> However, there are lots of Jedi and Sith. That's all I personally know without wookiepedia research.</p><p></p><p>Legacy: likely the same as kotor, but without the Jedi and Sith. I'm under the impression that it's basically Firefly/Serenity, but with lightsabres for some reason, and aliens. Meh.</p><p></p><p></p><p>New Jedi Order: some potential, as it's after the movies so we don't have to follow them. I've enjoyed the books I've read, but I think the Vong... well, they're not "my" SW. I like the Empire, I like the Clone Wars, all that stuff. I don't know if they finished this period off, but I get the feeling there should still be Jedi. Maybe some Sith? I dunno. More info needed.</p><p> The other issue is that it's not around the movies or video games, and there's a lot of stuff about this out there. I've read some of the books, and even I would have to jump around trying to figure out what's going on.</p><p></p><p>Homebrew: fan-based generation of a SW setting with elements custom-tailored to allow all sorts of adventures in a Living setting. We decide what the galaxy is like (hopefull at War of some sort, with a Good side and a Bad side).</p><p> The good part is we can ignore what we don't like and keep what we do. I'd be interested to see what people stick with: what do we like?</p><p></p><p>That about covers it for me. Personally I see the most potential in a Rebellion-era game that allows for more Jedi and Sith. That or Clone Wars, if we can allow more room for Non-Jedi. </p><p></p><p>Maybe also a limit on the number of Jedi PCs a character can make? Like, if that Jedi dies, they have to start on a non-Jedi; or they don't get another till the first one's retired.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5050372, member: 51930"] In that case, we have some options to consider. A range of eras might work, but it wouldn't be "Living". It would, rather, be "mimicking", and while we could do it, on a massive scale of relative continuity it might be hard to do. Of all the eras, which ones would work best? Also, what are we trying to get out of play? I'd say we need Jedi. There's no point to not having access to them *at all* for a Living Star Wars game. Rebellion Era: might work in that we'd have players who're longer term "earn" the status of Jedi by being around a few levels. (or the first few people to join can make a Jedi on the run; early incentive program, that sort of thing) The problem is that we'd have to ignore the Movies with "the last of the Jedi" Luke, or else PCs would all have to die. Also, we'd need someone to train them (holocrons, Yoda and other hidden Masters, etc.), likely someone affiliated with the Rebellion; PCs who'd run enough missions with the Rebellion to earn their trust could be told of this source, and sent to the hidden temple for training. The issue here is more that we don't have the Clone Wars stuff, which is wicked-cool and on TV. Also, there would only be so many Sith (another popular Star-Trope), and a good lightsabre fight is essential to a SW Jedi plot line. Clone Wars: easy enough here for Jedi, but the issue is getting non-Jedi something to do. Also, who are the players going to be? What's their role in this setting? Are they given missions against the separatists? Pretty much I can see this setting as all Jedi, some clones and droids and a noble *maybe*. No reckless smugglers or bounty hunters on a regular basis in a rigid military hierarchy, though. KotOR: I hear good things about this period, and theoretically it allows for lots of SW tropes and avoids the movies. This is also the major drawback and why it won't work... maybe. However, there are lots of Jedi and Sith. That's all I personally know without wookiepedia research. Legacy: likely the same as kotor, but without the Jedi and Sith. I'm under the impression that it's basically Firefly/Serenity, but with lightsabres for some reason, and aliens. Meh. New Jedi Order: some potential, as it's after the movies so we don't have to follow them. I've enjoyed the books I've read, but I think the Vong... well, they're not "my" SW. I like the Empire, I like the Clone Wars, all that stuff. I don't know if they finished this period off, but I get the feeling there should still be Jedi. Maybe some Sith? I dunno. More info needed. The other issue is that it's not around the movies or video games, and there's a lot of stuff about this out there. I've read some of the books, and even I would have to jump around trying to figure out what's going on. Homebrew: fan-based generation of a SW setting with elements custom-tailored to allow all sorts of adventures in a Living setting. We decide what the galaxy is like (hopefull at War of some sort, with a Good side and a Bad side). The good part is we can ignore what we don't like and keep what we do. I'd be interested to see what people stick with: what do we like? That about covers it for me. Personally I see the most potential in a Rebellion-era game that allows for more Jedi and Sith. That or Clone Wars, if we can allow more room for Non-Jedi. Maybe also a limit on the number of Jedi PCs a character can make? Like, if that Jedi dies, they have to start on a non-Jedi; or they don't get another till the first one's retired. [/QUOTE]
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