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<blockquote data-quote="fireinthedust" data-source="post: 5052750" data-attributes="member: 51930"><p>Another concern: Crunch!</p><p></p><p>So far the era of a shared universe is up for grabs (and if we have a group of judges willing to participate with me, it should be voted on), but the issue of crunch is going to come up far more often than era questions: what do I do round-by-round, in combat, etc.</p><p></p><p></p><p>The following are proposals, and can/should be adjusted by discussion, if needed.</p><p></p><p></p><p>Books: Core only (proposal for new material process once we get going for sure; and likely expand to almost everything fairly quickly)</p><p></p><p>Stats: My current game uses the array of 16, 15, 14, 13, 12, 10. It works well, and I like it better than the standard array of the core book. Point buy for this would be 37, assuming all stats start at 8, cost as per the core book. Max stat number should be, what, 18 before racial adjustments? 16? (I can see Wookies with high Str and Con, but in SW that's not huge, with Jedi and dex-based blasters) </p><p></p><p>Races: Core races, and droids. Others by proposal. </p><p> Droids should be custom droids, though if they're an "astromech", etc., they're that; just not the statblock for a normal droid.</p><p> I think Vocabulators for wookies, etc. are good.</p><p> Ewoks: I've got an Ewok techie I'm building (scoundrel) who I'd want to spend a bonus scoundrel feat to get Pistol proficiency, but RAW says only wp: advanced weapons. Could we allow for that for primitive races, if it's a bonus feat?</p><p></p><p>Classes: Core classes. Force-users should level up generally as Jedi, or at least part of the Jedi tradition (for PCs). NPC Sith should use the Jedi class or other classes as desired, for the math/lightsabre talents. Ie: I don't have a problem with using the Jedi class as *the* force-user/lightsabre class for other orders of force-users.</p><p></p><p>Prestige Classes: I vote against Dark Side classes, tho until we're at that level it won't matter. The reason is they're bad guys, and the stats are for DMs, or players in a darksider game. Also I think Force users should all be Jedi-based, rather than the dathomiiri witches or sith, etc. For now, at least. </p><p></p><p>Feats/Skills: Core.</p><p></p><p>Equipment/starting wealth/owned droids: should be standard. I don't have an issue with a player spending credits on a droid, though certain battle droids should be restricted until unlocked in play. GMs should be allowed to disallow a particular droid, but must warn a player before accepting them into a game.</p><p></p><p>Ships/Vehicles: I think PCs should be able to buy a ship, but its use should be okay'd with whatever GM is running the game. If a PC isn't allowed to use their ship in-game, they should be told before they're accepted into the game.</p><p></p><p>Destiny points: No, too powerful for now.</p><p></p><p>Force Points: Standard; however, perhaps on a per-adventure basis rather than per level?</p><p></p><p>XP: no idea here. Standard?</p><p></p><p>GM Rewards: I'm leaning towards XP for their characters, and maybe access to special equipment (ships) so we get GMs to run a game to earn access to their own ships? Maybe also Force powers that are more powerful, like what I've heard about Force Unleashed: if the player is responsible enough to run a game for others, give them more leeway?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5052750, member: 51930"] Another concern: Crunch! So far the era of a shared universe is up for grabs (and if we have a group of judges willing to participate with me, it should be voted on), but the issue of crunch is going to come up far more often than era questions: what do I do round-by-round, in combat, etc. The following are proposals, and can/should be adjusted by discussion, if needed. Books: Core only (proposal for new material process once we get going for sure; and likely expand to almost everything fairly quickly) Stats: My current game uses the array of 16, 15, 14, 13, 12, 10. It works well, and I like it better than the standard array of the core book. Point buy for this would be 37, assuming all stats start at 8, cost as per the core book. Max stat number should be, what, 18 before racial adjustments? 16? (I can see Wookies with high Str and Con, but in SW that's not huge, with Jedi and dex-based blasters) Races: Core races, and droids. Others by proposal. Droids should be custom droids, though if they're an "astromech", etc., they're that; just not the statblock for a normal droid. I think Vocabulators for wookies, etc. are good. Ewoks: I've got an Ewok techie I'm building (scoundrel) who I'd want to spend a bonus scoundrel feat to get Pistol proficiency, but RAW says only wp: advanced weapons. Could we allow for that for primitive races, if it's a bonus feat? Classes: Core classes. Force-users should level up generally as Jedi, or at least part of the Jedi tradition (for PCs). NPC Sith should use the Jedi class or other classes as desired, for the math/lightsabre talents. Ie: I don't have a problem with using the Jedi class as *the* force-user/lightsabre class for other orders of force-users. Prestige Classes: I vote against Dark Side classes, tho until we're at that level it won't matter. The reason is they're bad guys, and the stats are for DMs, or players in a darksider game. Also I think Force users should all be Jedi-based, rather than the dathomiiri witches or sith, etc. For now, at least. Feats/Skills: Core. Equipment/starting wealth/owned droids: should be standard. I don't have an issue with a player spending credits on a droid, though certain battle droids should be restricted until unlocked in play. GMs should be allowed to disallow a particular droid, but must warn a player before accepting them into a game. Ships/Vehicles: I think PCs should be able to buy a ship, but its use should be okay'd with whatever GM is running the game. If a PC isn't allowed to use their ship in-game, they should be told before they're accepted into the game. Destiny points: No, too powerful for now. Force Points: Standard; however, perhaps on a per-adventure basis rather than per level? XP: no idea here. Standard? GM Rewards: I'm leaning towards XP for their characters, and maybe access to special equipment (ships) so we get GMs to run a game to earn access to their own ships? Maybe also Force powers that are more powerful, like what I've heard about Force Unleashed: if the player is responsible enough to run a game for others, give them more leeway? [/QUOTE]
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