Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Approved Rules Content
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Living Supers Judge" data-source="post: 3815941" data-attributes="member: 37677"><p><span style="color: Blue"><span style="font-size: 12px"><strong>Comprehend-Spirits</strong></span></span></p><p></p><p><em>From the complete power book, it's additional selection for the Comprehend power. </em> </p><p></p><p>Comprehend - Spirits (Paraphrasing from the entry)</p><p>You can communicate with incorporeal and normally invisible and inaudible spirit beings, such as ghosts or certain entities, depending on what beings exist in the context of the setting. One rank allows you to speak to these spirits and comprehend their replies. This effect may extend to demons, undead creatures, or other supernatural entities at the GM's discretion.</p><p></p><p><em>Proposed by D.Shaffer: Passed 22/09/07</em></p><p></p><p></p><p></p><p><span style="color: Blue"><span style="font-size: 12px"><strong>Maximum Tradeoffs</strong></span></span></p><p>Tradeoffs are limited to 50% of powerlevel rounded down.</p><p></p><p>Proposed by Kylara: Passed 24/09/07</p><p></p><p></p><p></p><p><span style="color: Blue"><span style="font-size: 12px"><strong>Power Feat: Variable Descriptor </strong> </span> </span> </p><p></p><p><em>Originally Posted by Ultimate Power</em></p><p></p><p>Variable Descriptor</p><p>You can change the descriptors of an effect with this power feat, varying them as a free action once per round. For one rank with this feat, you can apply any of a closely related group of descriptors, such as weather, electromagnetic, temperature, and so forth. For two ranks, you can apply any of a broad group of descriptors, such as any mental, magical, or technological descriptor. The GM decides if any given descriptor is appropriate for use with a particular effect and this feat. </p><p></p><p><em>Proposed by Hand of Vecna: Passed 24/09/07</em></p><p></p><p></p><p></p><p><span style="color: Blue"><span style="font-size: 12px"><strong>Nullify (Affects Objects)</strong></span></span></p><p></p><p><em>This proposal deals with a modifier for the Nullify Power. This modifier allows the power to work on inanimate objects</em></p><p></p><p>Affects Objects +1 (the effect works on objects as well as creatures) </p><p></p><p>A Possible Flaw: Only Affects Objects –1 </p><p></p><p>Objects don't make Will saves, so use the opposed power rank check instead, using the item's highest rank. </p><p></p><p>Also note that some equipment won't "restart" on its own: it'll need repair, resetting, or at least someone to hit the "on" switch again. (This is just a descriptor and part of the limitations of equipment.)</p><p></p><p>Proposed by Salix: Passed 24/09/07</p><p></p><p></p><p></p><p><span style="color: Blue"><span style="font-size: 12px"><strong>Power: Gadgets</strong></span></span></p><p></p><p><em>Taken from Ultimate Power</em></p><p></p><p>Gadgets</p><p>Effect: Variable</p><p>Action: Standard Action</p><p>Duration: Continuous</p><p>Save: None</p><p>Cost: See power description</p><p>Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device.</p><p></p><p>Gadget [7PP/rank]</p><p>This can represent one hard to lose device (A multi-function power armour), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utility Belt).</p><p></p><p>Gadget [6PP/rank]</p><p>This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn).</p><p></p><p><em>Proposed by Hand of Vecna: Passed 24/09/07</em></p><p></p><p></p><p></p><p><span style="color: Blue"><strong><span style="font-size: 12px">Enhanced Traits</span></strong></span></p><p><em></em></p><p><em>Enhanced Traits are in the book <strong><em>Ultimate Power</em></strong> (page 47) if you have that source material and is considered an expansion of Enhanced Ability in the main M&M rulebook.</em></p><p></p><p>Essentially an Enhanced Trait is a Normal Trait (Feats, Attack, Defence, Skills) bought as a Power. </p><p></p><p>The cost is the same but the Trait may now be treated as a Power and as such may have Extras, Flaws, Drawbacks and Extra Effort applied to it. It also may be Drained, Mimicked and Nullified as a Power.</p><p></p><p><em>During Character Creation though Enhanced Traits should be closely inspected for rules abuse but fits many concepts.</em></p><p></p><p><em>Proposed by Hero4Hire: Passed 04/07/07</em></p><p></p><p></p><p></p><p><span style="color: Blue"><strong><span style="font-size: 12px">Individual slots within an Array of Alternate Powers may not be given the Device flaw.</span></strong></span></p><p>This appears to be legal according to RAW, but it is very unclear what happens when a device which is also an AP is removed from a character. Who can use the device? Can the character still use the other slots in their array? To save this confusion, this type of build is not allowed in Living Supers.</p><p></p><p>This is not to say that a Device can not contain an Array (eg a blaster with multiple settings or a car that turns into a battle suit), but a Array may not contain a Device.</p><p></p><p>Devices that grant the Alternate Power power feat for an existing Power/Array are allowable.</p><p></p><p><em>Proposed by Rgordona: Passed 02/10/07</em></p><p></p><p></p><p><span style="color: Blue"><strong><span style="font-size: 12px">Nested Arrays are not allowed.</span></strong></span></p><p>Nested Arrays are where a power within an array is itself an array. Nesting arrays is legal according to the RAW, but it can lead to very complex character builds; also if taken to extremes it can give significant point savings on characters with very large arrays. </p><p></p><p>Overly complex characters, while a measure of skill on the players’ part, are hard to Gamemaster, and often are unbalanced in the scope of their abilities. With an eye toward simplifying and streamlining the approval process and alleviating some gameplay headaches, Nested Arrays are not permitted in Living Supers. Adding versatility to versatility is a bit too much and frankly the builds are a pain to look at and adjudicate.</p><p></p><p><em>Proposed by Rgordona: Passed 29/9/07</em></p></blockquote><p></p>
[QUOTE="Living Supers Judge, post: 3815941, member: 37677"] [COLOR=Blue][SIZE=3][B]Comprehend-Spirits[/B][/SIZE][/COLOR] [I]From the complete power book, it's additional selection for the Comprehend power. [/I] Comprehend - Spirits (Paraphrasing from the entry) You can communicate with incorporeal and normally invisible and inaudible spirit beings, such as ghosts or certain entities, depending on what beings exist in the context of the setting. One rank allows you to speak to these spirits and comprehend their replies. This effect may extend to demons, undead creatures, or other supernatural entities at the GM's discretion. [I]Proposed by D.Shaffer: Passed 22/09/07[/I] [COLOR=Blue][SIZE=3][B]Maximum Tradeoffs[/B][/SIZE][/COLOR] Tradeoffs are limited to 50% of powerlevel rounded down. Proposed by Kylara: Passed 24/09/07 [COLOR=Blue][SIZE=3][B]Power Feat: Variable Descriptor [/B] [/SIZE] [/COLOR] [I]Originally Posted by Ultimate Power[/I] Variable Descriptor You can change the descriptors of an effect with this power feat, varying them as a free action once per round. For one rank with this feat, you can apply any of a closely related group of descriptors, such as weather, electromagnetic, temperature, and so forth. For two ranks, you can apply any of a broad group of descriptors, such as any mental, magical, or technological descriptor. The GM decides if any given descriptor is appropriate for use with a particular effect and this feat. [I]Proposed by Hand of Vecna: Passed 24/09/07[/I] [COLOR=Blue][SIZE=3][B]Nullify (Affects Objects)[/B][/SIZE][/COLOR] [I]This proposal deals with a modifier for the Nullify Power. This modifier allows the power to work on inanimate objects[/I] Affects Objects +1 (the effect works on objects as well as creatures) A Possible Flaw: Only Affects Objects –1 Objects don't make Will saves, so use the opposed power rank check instead, using the item's highest rank. Also note that some equipment won't "restart" on its own: it'll need repair, resetting, or at least someone to hit the "on" switch again. (This is just a descriptor and part of the limitations of equipment.) Proposed by Salix: Passed 24/09/07 [COLOR=Blue][SIZE=3][B]Power: Gadgets[/B][/SIZE][/COLOR] [I]Taken from Ultimate Power[/I] Gadgets Effect: Variable Action: Standard Action Duration: Continuous Save: None Cost: See power description Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device. Gadget [7PP/rank] This can represent one hard to lose device (A multi-function power armour), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utility Belt). Gadget [6PP/rank] This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn). [I]Proposed by Hand of Vecna: Passed 24/09/07[/I] [COLOR=Blue][B][SIZE=3]Enhanced Traits[/SIZE][/B][/COLOR] [I] Enhanced Traits are in the book [b][i]Ultimate Power[/i][/b] (page 47) if you have that source material and is considered an expansion of Enhanced Ability in the main M&M rulebook.[/I] Essentially an Enhanced Trait is a Normal Trait (Feats, Attack, Defence, Skills) bought as a Power. The cost is the same but the Trait may now be treated as a Power and as such may have Extras, Flaws, Drawbacks and Extra Effort applied to it. It also may be Drained, Mimicked and Nullified as a Power. [I]During Character Creation though Enhanced Traits should be closely inspected for rules abuse but fits many concepts.[/I] [I]Proposed by Hero4Hire: Passed 04/07/07[/I] [COLOR=Blue][B][SIZE=3]Individual slots within an Array of Alternate Powers may not be given the Device flaw.[/SIZE][/B][/COLOR] This appears to be legal according to RAW, but it is very unclear what happens when a device which is also an AP is removed from a character. Who can use the device? Can the character still use the other slots in their array? To save this confusion, this type of build is not allowed in Living Supers. This is not to say that a Device can not contain an Array (eg a blaster with multiple settings or a car that turns into a battle suit), but a Array may not contain a Device. Devices that grant the Alternate Power power feat for an existing Power/Array are allowable. [I]Proposed by Rgordona: Passed 02/10/07[/I] [COLOR=Blue][B][SIZE=3]Nested Arrays are not allowed.[/SIZE][/B][/COLOR] Nested Arrays are where a power within an array is itself an array. Nesting arrays is legal according to the RAW, but it can lead to very complex character builds; also if taken to extremes it can give significant point savings on characters with very large arrays. Overly complex characters, while a measure of skill on the players’ part, are hard to Gamemaster, and often are unbalanced in the scope of their abilities. With an eye toward simplifying and streamlining the approval process and alleviating some gameplay headaches, Nested Arrays are not permitted in Living Supers. Adding versatility to versatility is a bit too much and frankly the builds are a pain to look at and adjudicate. [I]Proposed by Rgordona: Passed 29/9/07[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Approved Rules Content
Top