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<blockquote data-quote="Kylara" data-source="post: 2642938" data-attributes="member: 34850"><p>choosing 2018 is very divergent, because we haven't gotten there yet. It creates 13 years of history that you have to create, including cultural, technological and a large amount of other changes that must be fleshed out. That was why the recent divergence was important, so we would not have to create such a huge chunk of time. If the event happens tomorrow, then, everyone can easily get into the world becuase it is entirely familiar. In your proposal, a 10+ year gap makes that very hard to do. Your going to need to write a 30 page primer so everyone can get into the flow of things and familiar with the world, that is a major barrier to entry.</p><p></p><p>It would work fine, in a regular campaign where you create all the plot, run all the games and only had a few players. In a world that has to be readily accessible and understandable to a large amount of people, simplicity is key. Taking the current world with only a slight divergence is much simpler then creating and getting everyone to understand a decades worth of changes. Your timeline shows events timewise, but doesn't explain how people reacted in major countries to each event, or how the culture has changed, what music is big, what electronics gear is cutting edge, etc. The disasters, wiping out of thousands of people, acid rain, is a major divergence that would alteer the social climate in large ways because it was caused by the meteor.</p></blockquote><p></p>
[QUOTE="Kylara, post: 2642938, member: 34850"] choosing 2018 is very divergent, because we haven't gotten there yet. It creates 13 years of history that you have to create, including cultural, technological and a large amount of other changes that must be fleshed out. That was why the recent divergence was important, so we would not have to create such a huge chunk of time. If the event happens tomorrow, then, everyone can easily get into the world becuase it is entirely familiar. In your proposal, a 10+ year gap makes that very hard to do. Your going to need to write a 30 page primer so everyone can get into the flow of things and familiar with the world, that is a major barrier to entry. It would work fine, in a regular campaign where you create all the plot, run all the games and only had a few players. In a world that has to be readily accessible and understandable to a large amount of people, simplicity is key. Taking the current world with only a slight divergence is much simpler then creating and getting everyone to understand a decades worth of changes. Your timeline shows events timewise, but doesn't explain how people reacted in major countries to each event, or how the culture has changed, what music is big, what electronics gear is cutting edge, etc. The disasters, wiping out of thousands of people, acid rain, is a major divergence that would alteer the social climate in large ways because it was caused by the meteor. [/QUOTE]
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