Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[LMoP] My Players just cakewalked through Part 1 (Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfskin" data-source="post: 6350699" data-attributes="member: 6777168"><p>I'm running the Starter Set adventure with six players (five of them are using the pregens and one a Human Wizard who is really not much of a combatant) and so far they're having an <em>easy</em> time with every encounter up to Redbrands Hideout (which they'll assault next session). I've read about the adventure being quite lethal and people ragequitting the game after being TPKed by goblins on the first encounter, so I'm at a loss to know if I'm doing something wrong as the DM or they are playing really smart and/or having a lot of luck.</p><p></p><p>This is an example of how combat went for the first encounter:</p><p> The Rogue and the Archer Fighter were patrolling the area way ahead of the party. The Rogue spotted a goblin in the bushes and signaled to the Archer, who positioned himself at a safe distance to shot with his longbow the first goblin that came out of the briars, then went back to inform the rest of the group. </p><p> The Noble Fighter and Cleric advanced to a safe distance, staying just out of sight at the turn of the road and ready to Dash. The Elf Mage casted Mage Armor on himself and acted as a bait. Two goblins came out of hiding and shot him, but he casted Shield as a reaction and both attacks failed. Then the Rogue and Archer snipped the two goblin archers, one of whom was wiped instantly (the Rogue failed her attack).</p><p> Three more goblins jumped on the Wizard when the Cleric and Fighter rushed to his defense to make themselves into their targets, but only the Fighter was mildly damaged by one of them. Next turn the Rogue was ambushed by the goblin she failed to kill and was damaged, but again the goblin mildly damaged her, and the Human Wizard (who until this moment stayed guarding the supplies) Frosted him with a superb damage roll. The Cleric obliterated his first opponent using Inflict Wounds, and then both Fighters made a quick work of the two remaining goblins in the next two rounds (one was knocked unconscious instead of killed to lead the way).</p><p></p><p>Most combats went like this, with the Rogue scouting ahead and noticing most threats in advance so that the rest of the party could prepare and come up with a plan. So far she failed her Stealth roll only once (against the Redbrand Ruffians in the Sleeping Giant). The Archer then snipped most goblin standing guard from far away, or the Wizard Magic Missile'd the ones he couldn't target because of vision constraints (such as the one standing guard on the bridge).</p><p></p><p>No single character was dropped through the course of the adventure, although many enemies concentrated their attacks against the first rank of PCs (Cleric and the Noble Fighter) or the Wizards (who thanks to MA and Shield were really difficult to hit, and only used other Lvl 1 spells when they were sure the combat was all but won).</p><p></p><p>Thoughts? Are the players being really smart (or lucky) or am I giving them an easy time somehow?</p><p></p><p>PS: I've added two goblins to each encounter on Part 1 with less than five of them on Cragmaw Hideout (except Area 8 and the goblin ambush), to which I added just one, to compensate for the extra player. I also changed the Redbrand Ruffians encounter to be six vs six on the dusty street at sunset for a western vibe.</p></blockquote><p></p>
[QUOTE="Wolfskin, post: 6350699, member: 6777168"] I'm running the Starter Set adventure with six players (five of them are using the pregens and one a Human Wizard who is really not much of a combatant) and so far they're having an [I]easy[/I] time with every encounter up to Redbrands Hideout (which they'll assault next session). I've read about the adventure being quite lethal and people ragequitting the game after being TPKed by goblins on the first encounter, so I'm at a loss to know if I'm doing something wrong as the DM or they are playing really smart and/or having a lot of luck. This is an example of how combat went for the first encounter: The Rogue and the Archer Fighter were patrolling the area way ahead of the party. The Rogue spotted a goblin in the bushes and signaled to the Archer, who positioned himself at a safe distance to shot with his longbow the first goblin that came out of the briars, then went back to inform the rest of the group. The Noble Fighter and Cleric advanced to a safe distance, staying just out of sight at the turn of the road and ready to Dash. The Elf Mage casted Mage Armor on himself and acted as a bait. Two goblins came out of hiding and shot him, but he casted Shield as a reaction and both attacks failed. Then the Rogue and Archer snipped the two goblin archers, one of whom was wiped instantly (the Rogue failed her attack). Three more goblins jumped on the Wizard when the Cleric and Fighter rushed to his defense to make themselves into their targets, but only the Fighter was mildly damaged by one of them. Next turn the Rogue was ambushed by the goblin she failed to kill and was damaged, but again the goblin mildly damaged her, and the Human Wizard (who until this moment stayed guarding the supplies) Frosted him with a superb damage roll. The Cleric obliterated his first opponent using Inflict Wounds, and then both Fighters made a quick work of the two remaining goblins in the next two rounds (one was knocked unconscious instead of killed to lead the way). Most combats went like this, with the Rogue scouting ahead and noticing most threats in advance so that the rest of the party could prepare and come up with a plan. So far she failed her Stealth roll only once (against the Redbrand Ruffians in the Sleeping Giant). The Archer then snipped most goblin standing guard from far away, or the Wizard Magic Missile'd the ones he couldn't target because of vision constraints (such as the one standing guard on the bridge). No single character was dropped through the course of the adventure, although many enemies concentrated their attacks against the first rank of PCs (Cleric and the Noble Fighter) or the Wizards (who thanks to MA and Shield were really difficult to hit, and only used other Lvl 1 spells when they were sure the combat was all but won). Thoughts? Are the players being really smart (or lucky) or am I giving them an easy time somehow? PS: I've added two goblins to each encounter on Part 1 with less than five of them on Cragmaw Hideout (except Area 8 and the goblin ambush), to which I added just one, to compensate for the extra player. I also changed the Redbrand Ruffians encounter to be six vs six on the dusty street at sunset for a western vibe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[LMoP] My Players just cakewalked through Part 1 (Spoilers)
Top