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<blockquote data-quote="SuperZero" data-source="post: 6362496" data-attributes="member: 6690219"><p>Started with the pregen wizard and made some changes. I'm flexible, though, so if somebody else wants the wizard I can come up with something different.</p><p></p><p><img src="https://imagizer.imageshack.us/v2/270x387q90/673/T2sr6G.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Name</strong>: Caelynn Amastacia</p><p><strong>Race</strong>: High Elf</p><p><strong>Class</strong>: Wizard</p><p><strong>Alighnment</strong>: Chaotic Good</p><p><strong>Personality</strong>: She uses polysyllabic words that convey the impression of erudition. Also, she's spent so long in study that she has little experience dealing with people on a casual basis.</p><p><strong>Ideal</strong>: Knowledge. Caelynn believes the path to power and self-improvement is through knowledge.</p><p><strong>Bond</strong>: The tome she carries with her is the record of her life's work so far, and no vault is secure enough to keep it safe.</p><p><strong>Flaw</strong>: She'll do just about anything to uncover historical secrets that would add to her research.</p><p><strong>Height</strong>: 5' 3"</p><p><strong>Weight</strong>: 135 lbs</p><p><strong>Language</strong>: Common, Elvish, Draconic, Dwarvish, and Goblin</p><p><strong>Looks</strong>: Caelynn is a bit on the short side for an elf, although she's only slim compared to humans. She has dark eyes and long dark hair tied back with a piece of ribbon. Her robe is simple and sturdy, though perhaps somewhat more ornate and colorful than is practical--why not, when she can clean it with magic? She wears leather boots and a plain dark brown cloak.</p><p><strong>Background</strong>: Sage (Researcher).</p><p><strong>Background Feature</strong>: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p></p><p><strong>Hit Points</strong>: <span style="color: green">8</span>/8</p><p><strong>Strength</strong>: 8 (-1)</p><p><strong>Dexterity</strong>: 15 (+2)</p><p><strong>Constitution</strong>: 14 (+2)</p><p><strong>Intelligence</strong>: 16 (+3)</p><p><strong>Wisdom</strong>: 12 (+1)</p><p><strong>Charisma</strong>: 10 (+0)</p><p><strong>Size</strong>: Medium</p><p><strong>Speed</strong>: 30 feet</p><p><strong>Initiative</strong>: +2</p><p><strong>Armor Class</strong>: 12 AC (15 w/Mage Armor)</p><p><strong>Hit Dice</strong>: 1d6</p><p><strong>Saving Throws</strong>: Str -1, Dex +2, Con +2, Int +5, Wis +3, Cha +0</p><p><strong>Passive Wisdom (Perception)</strong>: 13</p><p><strong>Wizard Features</strong>:</p><p><strong>Arcane Recovery</strong>: Caelynn can regain some of her magical energy by studying her spellbook. Once per day during a short rest, she can choose to recover expended spell slots with a combined level equal to or less than half her wizard level rounded up (1).</p><p><strong>Elf Features</strong>:</p><p><strong>Darkvision</strong>: She sees in dim light within a 60-foot radius of her as if it were bright light, and in darkness in that radius as if it were dim light. She can't discern color in darkness, only shades of gray.</p><p><strong>Fey Ancestry</strong>: She has advantage on saving throws against being charmed, and magic can't put her to sleep.</p><p><strong>Trance</strong>: Elves don't need to sleep. They meditate deeply, remaining semiconscious, for 4 hours a day and gain the same benefit a human does from 8 hours of sleep.</p><p></p><p><strong>Proficiency - Skills</strong>: Arcana, History, Investigation, Nature, and Perception</p><p><strong>Proficiency - Armor</strong>: None</p><p><strong>Proficiency - Weapons</strong>: Daggers, darts, light crossbows, longbows, longswords, slings.</p><p><strong>Proficiency - Tools</strong>: None</p><p><strong>Skills</strong>: Acrobatics (+2), Animal Handling (+1), Arcana (+5), Athletics (-1), Deception (+0), History (+5), Insight (+1), Intimidation (+0), Investigation (+5), Medicine (+1), Nature (+5), Perception (+3), Performance (+0), Persuasion (+0), Religion (+3), Sleight of Hand (+2), Stealth (+2), Survival (+1)</p><p></p><p></p><p><strong>Melee Attack</strong>: Dagger (+4; 1d4+2 Piercing; melee or thrown 20/60)</p><p><strong>Spell Attack</strong>: +5</p><p><strong>Spell Saving Throw DC</strong>: 13</p><p><strong>Spellcasting</strong>:</p><p><em>Cantrips</em>: Mage Hand (V, S), poison spray (V, S), prestidigitation (V, S), ray of frost (V, S)</p><p><em>Spellbook</em>: Detect magic (V, S; ritual), mage armor (V, S, M), magic missile (V, S), shield (V, S), sleep (V, S, M), thunderwave (V, S)</p><p><em>Spell Slots</em>: <span style="color: green">2</span>/2 1st-level</p><p><em>Spells Prepared </em>(4): Mage armor, shield, sleep, thunderwave</p><p></p><p><strong>Wealth</strong>: 10 gp</p><p><strong>Equipment</strong>: Total weight/carrying capacity - 120 lbs (Push/Drag/Lift 240 lb)</p><p>Dagger</p><p>Spellbook</p><p>Arcane Focus (Crystal)</p><p>A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you</p><p>have not yet been able to answer, a set of common clothes, and a belt pouch</p><p>A book that tells the story of a legendary hero's rise and fall, with the last chapter missing</p></blockquote><p></p>
[QUOTE="SuperZero, post: 6362496, member: 6690219"] Started with the pregen wizard and made some changes. I'm flexible, though, so if somebody else wants the wizard I can come up with something different. [img]https://imagizer.imageshack.us/v2/270x387q90/673/T2sr6G.png[/img] [B]Name[/B]: Caelynn Amastacia [B]Race[/B]: High Elf [B]Class[/B]: Wizard [B]Alighnment[/B]: Chaotic Good [B]Personality[/B]: She uses polysyllabic words that convey the impression of erudition. Also, she's spent so long in study that she has little experience dealing with people on a casual basis. [B]Ideal[/B]: Knowledge. Caelynn believes the path to power and self-improvement is through knowledge. [B]Bond[/B]: The tome she carries with her is the record of her life's work so far, and no vault is secure enough to keep it safe. [B]Flaw[/B]: She'll do just about anything to uncover historical secrets that would add to her research. [B]Height[/B]: 5' 3" [B]Weight[/B]: 135 lbs [B]Language[/B]: Common, Elvish, Draconic, Dwarvish, and Goblin [B]Looks[/B]: Caelynn is a bit on the short side for an elf, although she's only slim compared to humans. She has dark eyes and long dark hair tied back with a piece of ribbon. Her robe is simple and sturdy, though perhaps somewhat more ornate and colorful than is practical--why not, when she can clean it with magic? She wears leather boots and a plain dark brown cloak. [B]Background[/B]: Sage (Researcher). [B]Background Feature[/B]: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. [B]Hit Points[/B]: [COLOR=green]8[/COLOR]/8 [B]Strength[/B]: 8 (-1) [B]Dexterity[/B]: 15 (+2) [B]Constitution[/B]: 14 (+2) [B]Intelligence[/B]: 16 (+3) [B]Wisdom[/B]: 12 (+1) [B]Charisma[/B]: 10 (+0) [B]Size[/B]: Medium [B]Speed[/B]: 30 feet [B]Initiative[/B]: +2 [B]Armor Class[/B]: 12 AC (15 w/Mage Armor) [B]Hit Dice[/B]: 1d6 [b]Saving Throws[/b]: Str -1, Dex +2, Con +2, Int +5, Wis +3, Cha +0 [B]Passive Wisdom (Perception)[/B]: 13 [B]Wizard Features[/B]: [B]Arcane Recovery[/B]: Caelynn can regain some of her magical energy by studying her spellbook. Once per day during a short rest, she can choose to recover expended spell slots with a combined level equal to or less than half her wizard level rounded up (1). [b]Elf Features[/b]: [b]Darkvision[/b]: She sees in dim light within a 60-foot radius of her as if it were bright light, and in darkness in that radius as if it were dim light. She can't discern color in darkness, only shades of gray. [b]Fey Ancestry[/b]: She has advantage on saving throws against being charmed, and magic can't put her to sleep. [b]Trance[/b]: Elves don't need to sleep. They meditate deeply, remaining semiconscious, for 4 hours a day and gain the same benefit a human does from 8 hours of sleep. [B]Proficiency - Skills[/B]: Arcana, History, Investigation, Nature, and Perception [B]Proficiency - Armor[/B]: None [B]Proficiency - Weapons[/B]: Daggers, darts, light crossbows, longbows, longswords, slings. [B]Proficiency - Tools[/B]: None [b]Skills[/b]: Acrobatics (+2), Animal Handling (+1), Arcana (+5), Athletics (-1), Deception (+0), History (+5), Insight (+1), Intimidation (+0), Investigation (+5), Medicine (+1), Nature (+5), Perception (+3), Performance (+0), Persuasion (+0), Religion (+3), Sleight of Hand (+2), Stealth (+2), Survival (+1) [B]Melee Attack[/B]: Dagger (+4; 1d4+2 Piercing; melee or thrown 20/60) [B]Spell Attack[/B]: +5 [b]Spell Saving Throw DC[/b]: 13 [b]Spellcasting[/b]: [i]Cantrips[/i]: Mage Hand (V, S), poison spray (V, S), prestidigitation (V, S), ray of frost (V, S) [i]Spellbook[/i]: Detect magic (V, S; ritual), mage armor (V, S, M), magic missile (V, S), shield (V, S), sleep (V, S, M), thunderwave (V, S) [i]Spell Slots[/i]: [color=green]2[/color]/2 1st-level [i]Spells Prepared [/i](4): Mage armor, shield, sleep, thunderwave [B]Wealth[/B]: 10 gp [B]Equipment[/B]: Total weight/carrying capacity - 120 lbs (Push/Drag/Lift 240 lb) Dagger Spellbook Arcane Focus (Crystal) A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch A book that tells the story of a legendary hero's rise and fall, with the last chapter missing [/QUOTE]
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