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<blockquote data-quote="perrinmiller" data-source="post: 6691677" data-attributes="member: 88649"><p>Hiya, mips42;</p><p>Perhaps I am the answer to your troubles. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Nearly all the 5th edition games I was playing have suffered from GM hiatus so I have a few characters that are not in games any more. I have a 1st level bard that I was planning to multi-class with a sorcerer at 2nd level. Perhaps that would work as a replacement. The other character is a dragonborn paladin. I am not exactly sure where your opening are since you mentioned Sorcerer, but it looks like neurotic is playing a sorcerer.</p><p></p><p>If we are looking at a delayed introduction of new characters, I can play an abandoned character for a while until my own creation can be worked in.</p><p></p><p>[sblock=About myself] 1. Experience with 5th Edition: I have played a couple of games using these rules, but I only actually made it to combat twice. However, I have been playing/DMing D&D3.5ed and Pathfinder for 5 years in the PbP environment.</p><p></p><p>2. Experience with PbP: I have somewhere around 50K posts under my belt in the last 5 years, if I were to count them all up from the handful of sites I play at. At any one time I am GMing 10+ games as well. With attrition being the bane of most PbP games, this illustrates that I am not going to just disappear.</p><p></p><p>3. Frequency of Posting: On a normal basis, I can post once per day, 6-7 days a week. I generally do not post more than once a day on principle, allowing others a chance to reply or react during their daily routine as well. I also let people know when I am not available from more than 36-48 hours.</p><p></p><p>4. My philosophy as a PbP player: I enjoy writing posts and playing the game, having a good time when others are entertained and having fun posting in response as well. I treat every post IC like it is a scene of a TV show and describe my character's actions; there is always something for my character to do and probably say. Just because my character is in combat, there is no reason to stop role-playing. Any day I can post in reply to what other players have written is a good day.</p><p></p><p>I tend to write my character doing things and interacting with the environment as set up by the GM, letting the GM focus on providing results/changes of scenery and NPC reactions. I can run with what a GM gives me, without needing to hand held constantly. However I know when to pause to let the GM provide results or offering the courtesy to let other player get a chance to participate. I like groups that can develop teamwork and chemistry, where everyone has a role and opportunities to shine. I also believe communication OOC is important for scene advancement and coordinating other things in gameplay.</p><p></p><p>Recently, I have come to value the interactive side of PbP gaming. This is what sustains a game over the long haul, writers that are interested in responding to each other in character while the plot progresses around them. The focus on characterization on equal footing as plot progression is what brings the players fully into the story to make an engaging tale.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6691677, member: 88649"] Hiya, mips42; Perhaps I am the answer to your troubles. :) Nearly all the 5th edition games I was playing have suffered from GM hiatus so I have a few characters that are not in games any more. I have a 1st level bard that I was planning to multi-class with a sorcerer at 2nd level. Perhaps that would work as a replacement. The other character is a dragonborn paladin. I am not exactly sure where your opening are since you mentioned Sorcerer, but it looks like neurotic is playing a sorcerer. If we are looking at a delayed introduction of new characters, I can play an abandoned character for a while until my own creation can be worked in. [sblock=About myself] 1. Experience with 5th Edition: I have played a couple of games using these rules, but I only actually made it to combat twice. However, I have been playing/DMing D&D3.5ed and Pathfinder for 5 years in the PbP environment. 2. Experience with PbP: I have somewhere around 50K posts under my belt in the last 5 years, if I were to count them all up from the handful of sites I play at. At any one time I am GMing 10+ games as well. With attrition being the bane of most PbP games, this illustrates that I am not going to just disappear. 3. Frequency of Posting: On a normal basis, I can post once per day, 6-7 days a week. I generally do not post more than once a day on principle, allowing others a chance to reply or react during their daily routine as well. I also let people know when I am not available from more than 36-48 hours. 4. My philosophy as a PbP player: I enjoy writing posts and playing the game, having a good time when others are entertained and having fun posting in response as well. I treat every post IC like it is a scene of a TV show and describe my character's actions; there is always something for my character to do and probably say. Just because my character is in combat, there is no reason to stop role-playing. Any day I can post in reply to what other players have written is a good day. I tend to write my character doing things and interacting with the environment as set up by the GM, letting the GM focus on providing results/changes of scenery and NPC reactions. I can run with what a GM gives me, without needing to hand held constantly. However I know when to pause to let the GM provide results or offering the courtesy to let other player get a chance to participate. I like groups that can develop teamwork and chemistry, where everyone has a role and opportunities to shine. I also believe communication OOC is important for scene advancement and coordinating other things in gameplay. Recently, I have come to value the interactive side of PbP gaming. This is what sustains a game over the long haul, writers that are interested in responding to each other in character while the plot progresses around them. The focus on characterization on equal footing as plot progression is what brings the players fully into the story to make an engaging tale.[/sblock] [/QUOTE]
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