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<blockquote data-quote="tuxgeo" data-source="post: 6944916" data-attributes="member: 61026"><p>That indirectness is something I've been slow in picking up on. There's healing, and Channel Divinity, and the Bless spell, and Guidance and Resistance; but the problem I have with Resistance is that it's not a Reaction: by the time Eddicus' turn comes up, many other team members will have already made any needed saving throws and he can't help them there unless he had some kind of advanced knowledge the previous turn to cast Resistance <em>on somebody who was predictably going to need it</em>. That one of the reasons I didn't have him learn that cantrip. </p><p></p><p>The Life domain gives a good boost to healing; but the Knowledge domain would be more thematically fitting for Oghma. However, Life was the one choice available when I first built Eddicus, because we started out playing using the Basic rules only; and I was going for the ability to include one of the built-in plot hooks in the advanture, because there's a desecrated temple to Oghma somewhere out there.</p><p></p><p>If I had it to do over again, I might try to force-fit the Arcana domain from SCAG around the worship of Oghma, but that's really a stretch. <em>("Look, Arcana is a type of <u>Knowledge</u>, right?")</em> My reason for that idea is that Arcana gives the Cleric two chosen Wizard cantrips and two specified Wizard spells (Detect Magic, Magic Missile) as Cleric spells, meaning they can be cast using Wisdom as the SpellAbilMod. There's your FireBolt and ShockingGrasp (or others) provision right there. </p><p></p><p>(But such a rebuild, even if I had a game to play it in, would also probably include changes to ability scores because of not relying on DEX for attack rolls, and then it gets to be a real mess of a job.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6944916, member: 61026"] That indirectness is something I've been slow in picking up on. There's healing, and Channel Divinity, and the Bless spell, and Guidance and Resistance; but the problem I have with Resistance is that it's not a Reaction: by the time Eddicus' turn comes up, many other team members will have already made any needed saving throws and he can't help them there unless he had some kind of advanced knowledge the previous turn to cast Resistance [I]on somebody who was predictably going to need it[/I]. That one of the reasons I didn't have him learn that cantrip. The Life domain gives a good boost to healing; but the Knowledge domain would be more thematically fitting for Oghma. However, Life was the one choice available when I first built Eddicus, because we started out playing using the Basic rules only; and I was going for the ability to include one of the built-in plot hooks in the advanture, because there's a desecrated temple to Oghma somewhere out there. If I had it to do over again, I might try to force-fit the Arcana domain from SCAG around the worship of Oghma, but that's really a stretch. [I]("Look, Arcana is a type of [U]Knowledge[/U], right?")[/I] My reason for that idea is that Arcana gives the Cleric two chosen Wizard cantrips and two specified Wizard spells (Detect Magic, Magic Missile) as Cleric spells, meaning they can be cast using Wisdom as the SpellAbilMod. There's your FireBolt and ShockingGrasp (or others) provision right there. (But such a rebuild, even if I had a game to play it in, would also probably include changes to ability scores because of not relying on DEX for attack rolls, and then it gets to be a real mess of a job.) [/QUOTE]
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