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LMoP: What's in Wave Echo Lake
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<blockquote data-quote="LapBandit" data-source="post: 7062170" data-attributes="member: 6778098"><p>[ATTACH]82691[/ATTACH]</p><p></p><p>As you can see in the above, Wave Echo first found from the sea (or Wave Echo Lake as you call it) that formed in the vacuum of space at the root of the Sword Mountains. </p><p></p><p>About those dwarves:</p><p></p><p>The ancient dwarves who once sailed it are long forgotten except outside of the oldest myth as their kind stopped sailing it 4000 years ago and finally fled the area with the coming of the great wyrm Claugiamatar 2000 years ago to Kryptgarden forest on their border. The dwarves who sailed it first called it Dunglor Veltel (which means Underground Sea or Lake and Veltel for romance, courtship, social games and manners) as dwarves being not naturally acclimated to the water who boast of their love by risking the waters to prove the depth of their love by bravery. As time wore on and the dwarves become more acclimated to it's waves due to the ritualistic sailing for courtship, the name changed to Dunglor Zander (the latter word meaning adventurer, rogue, foolish youth, happy-go-lucky or reckless being). This it remained for many thousands of years uninterrupted until Umberlee (evil goddess of the seas) took notice of them. She sent a delegation of priests to inform the dwarves of their mistake at not paying her homage and begging for safe passage upon the underground sea. The dwarves rebuked the priests and then the delegation attempted to curse the underground sea with Umberlee's power slew them. Because Dunglor Zander originally filled with sea water but had long gone to fresh water, Umberlee's attempts at control over it took a very long time (another 1000 years) to come to fruition. The sea became more and more dangerous to sail with monsters appearing in it that had never existed there before and much larger waves threatening ships. They slowly abandoned their sailing of Dunglor Zander, now calling it Dunglor Thuldul (fate, doom, ill luck) and refusing to even drink water from it for those who did fell ill.</p><p></p><p>Many of their keeps, fortresses, and settlements can still be found by sailing Dunglor Thuldul, although beware the monsters that lurk there and woe be to those who would sail it without paying homage to Umberlee.</p><p></p><p>An adventure based here:</p><p></p><p>Monsters to use:</p><p></p><p>Kuo-toa</p><p>Sahaugin</p><p>Merrow</p><p>Sea Spawn Dwarves</p><p>deep scion</p><p>Sea Hag</p><p>Kraken Priest</p><p>Marid</p><p></p><p>Premise:</p><p></p><p>A Marid, Gosgulfur, sent by Umberlee to rule Dunglor Thuldul and watch it forevermore against those who do not pay homage to her becomes aware of the effort to resettle Wave Echo Cave and this time wants control over whatever magic comes from the place. It initially sends a Kraken Priest and some sort of monstrous guards to alert those at Wave Echo Cave that they are now in service to Umberlee and her commander Gosgulfur. They expect a humanoid to sacrifice before the new moon in order for their new subjects to prove their fealty. Build from there =)</p></blockquote><p></p>
[QUOTE="LapBandit, post: 7062170, member: 6778098"] [ATTACH=CONFIG]82691._xfImport[/ATTACH] As you can see in the above, Wave Echo first found from the sea (or Wave Echo Lake as you call it) that formed in the vacuum of space at the root of the Sword Mountains. About those dwarves: The ancient dwarves who once sailed it are long forgotten except outside of the oldest myth as their kind stopped sailing it 4000 years ago and finally fled the area with the coming of the great wyrm Claugiamatar 2000 years ago to Kryptgarden forest on their border. The dwarves who sailed it first called it Dunglor Veltel (which means Underground Sea or Lake and Veltel for romance, courtship, social games and manners) as dwarves being not naturally acclimated to the water who boast of their love by risking the waters to prove the depth of their love by bravery. As time wore on and the dwarves become more acclimated to it's waves due to the ritualistic sailing for courtship, the name changed to Dunglor Zander (the latter word meaning adventurer, rogue, foolish youth, happy-go-lucky or reckless being). This it remained for many thousands of years uninterrupted until Umberlee (evil goddess of the seas) took notice of them. She sent a delegation of priests to inform the dwarves of their mistake at not paying her homage and begging for safe passage upon the underground sea. The dwarves rebuked the priests and then the delegation attempted to curse the underground sea with Umberlee's power slew them. Because Dunglor Zander originally filled with sea water but had long gone to fresh water, Umberlee's attempts at control over it took a very long time (another 1000 years) to come to fruition. The sea became more and more dangerous to sail with monsters appearing in it that had never existed there before and much larger waves threatening ships. They slowly abandoned their sailing of Dunglor Zander, now calling it Dunglor Thuldul (fate, doom, ill luck) and refusing to even drink water from it for those who did fell ill. Many of their keeps, fortresses, and settlements can still be found by sailing Dunglor Thuldul, although beware the monsters that lurk there and woe be to those who would sail it without paying homage to Umberlee. An adventure based here: Monsters to use: Kuo-toa Sahaugin Merrow Sea Spawn Dwarves deep scion Sea Hag Kraken Priest Marid Premise: A Marid, Gosgulfur, sent by Umberlee to rule Dunglor Thuldul and watch it forevermore against those who do not pay homage to her becomes aware of the effort to resettle Wave Echo Cave and this time wants control over whatever magic comes from the place. It initially sends a Kraken Priest and some sort of monstrous guards to alert those at Wave Echo Cave that they are now in service to Umberlee and her commander Gosgulfur. They expect a humanoid to sacrifice before the new moon in order for their new subjects to prove their fealty. Build from there =) [/QUOTE]
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