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Lobo's Rogue's Gallery: Elven Space Invaders
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<blockquote data-quote="Vertexx69" data-source="post: 3674074" data-attributes="member: 48854"><p>[sblock=Quandrus the Unfathomable][code][COLOR=YellowGreen]Quandrus the Unfathomable[/COLOR]</p><p>Class: Cleric 3 / Wizard 3 (Transmuter)/ Mystic Thuerge 2 </p><p>Race: Human</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: N</p><p>AP: 9/9</p><p>Domains: War, Summoning</p><p></p><p> Points </p><p>Str: 10 +0 0 Level: 8 XP: 28,000</p><p>Dex: 10 +0 0 BAB: +4 HP: 44 (5d4, 3d8)</p><p>Con: 10 +0 0 Grapple: +0 </p><p>Int: 20 +5 11 lvl4 Speed: 30' Stat Increases:</p><p>Wis: 16 +3 8 Init: +1 Spell Save: </p><p>Cha: 16 +3 6 lvl8 ACP: 0 Spell Fail: 0</p><p></p><p> Base Armor Shld Dex Cover Nat Misc Total</p><p>Armor: 10 +5 +0/4 +0 +4 +0 +0 15/23</p><p>Touch: 14 Flatfooted: 10</p><p></p><p>Spell Res: None</p><p>Dmg Red: None</p><p></p><p> Total Base Mod Misc</p><p>Fort: +4 +4 +0 --</p><p>Ref: +2 +2 +0 --</p><p>Will: +12 +9 +3 --</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Long Sword +5 1d8+0 19-20/x2</p><p>Morning Star +4 1d6+0 x2</p><p>Dagger +4 1d4+0 19-20/x2 10 ft</p><p></p><p>Languages: Common, Dwarven, Draconic, Giant </p><p></p><p>Abilities: </p><p>All spells not from PHB are from spell compendium. -action-range-duration</p><p></p><p>Specialized in Transmutation (prohibited schools: Enchantment & Necromancy)</p><p></p><p>Arcane Spells 4+1 / 5+1 / 3+1 / 2+1</p><p>0:</p><p>Acid Splash**</p><p>Detect Magic*</p><p>Ray of Frost*</p><p>Caltrops*</p><p>1:</p><p>Shield*</p><p>Obscuring Mist</p><p>Identify</p><p>Magic Missle**</p><p>Feather Fall</p><p>Orb of Acid**</p><p>Reduce Person*</p><p>2:</p><p>Whirling Blade* - Throw slashing wep, attack enemies in 60ft line -Stnd-60ft-I</p><p>Bears Endurance*</p><p>Wraithstrike* - make melee attacks as touch attacks -Swift-P-1rnd</p><p>Burning Sword* - gives touched wep flaming burst -Stnd-T-1min</p><p>3:</p><p>SummonMonsterIII**</p><p>Girallon’s Blessing* -Grow extra arms all 4 arms give 1d4+str claw attacks -Stnd-T-10min/lvl</p><p></p><p>Cleric Spells 5 / 4+1 / 3+1 / 2+1</p><p>0:</p><p>Create Water***, Light**</p><p>1:</p><p>Cold Fire* - makes fire deal cold dmg -stnd-short-1min/lvl</p><p>Shield of Faith*</p><p>Sanctuary*</p><p>Divine Favor*</p><p>Magic Weapon*</p><p>2:</p><p>Spiritual Weapon*, Aid*, Find Traps*, Resist Energy*</p><p>3:</p><p>Girallon’s Blessing**, SummonMonsterIII*, Ring of Blades</p><p></p><p>Feats: </p><p>Practiced Spellcaster -Arcane caster lvl 3 lvls higher (8th) - CDivine</p><p>Scribe Scroll</p><p>Spell Focus Conjuration - +1 save DC to for Conjurations</p><p>Augment Summoning – All creatures called with +4 str & +4con</p><p>Improved Familiar - allows more advanced familiar based on caster lvl - DMG pg200</p><p>Imbue Summoning (meta)- Summoned creatures can be called with a 0-3 lvl spell cast on them. I cast the enhancing spell at same time. takes up slot 1 lvl higher - PHBII</p><p></p><p>Skils Trained/Untrained: 9/4</p><p>Trained Skills Total Stat Misc</p><p>Endurance +9 +0 --</p><p>Know-Magic +14 +5 --</p><p>Know-Religion +14 +5 --</p><p>Persuasion +12 +3 --</p><p>Initiative +9 +0 --</p><p>Perception +12 +3 --</p><p></p><p>Gear: 27,500g cost weight</p><p>+1 Mithral Chain Shirt of Twilight 5100g 10</p><p>+1 Animated Tower Shield 9180g -</p><p>Circlet of Intelect +2 4000g -</p><p>Wand of levitation 4500g 1</p><p>Rod of lesser Imbue Summon 3000g 4</p><p>Wand of cure light 750</p><p>Longsword 15g 4</p><p>Dagger 2g 1</p><p>Backpack 2g 2</p><p>Travelers outfit 20g 4</p><p>Rope silk 50 ft 10g 1</p><p>Spell component pouch 5g 2</p><p>Trail rations X4 2g -</p><p></p><p>Total Weight:38lb Money: 6gp 20sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 38 76 115 230 575</p><p></p><p>Age: 25</p><p>Height: 5'3"</p><p>Weight: 120</p><p>Eyes: emerald green</p><p>Hair: Black</p><p>Skin: Pale</p><p></p><p>Improved Familiar:</p><p>Inharra Shelaroos (Shieldbearer)</p><p>Air mephit, Small Outsider (air, extraplanar)</p><p>Hit dice: 3D8 (24)</p><p>Speed: 30ft / Fly 60ft (perfect)</p><p>AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *usually behind full cover of shield</p><p>Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15</p><p>Saves: Ref 8, Fort 5, Will 11</p><p>Feats: Lightning Reflexes, Great Fortitude</p><p>Special qualities: DR 5/magic, fast healing 2, Improved evasion</p><p>full cover: cannot be targeted by melee or ranged attacks[/code] Quandrus has always been a little bit off. His choices for company have never been what polite society would call cultured. His home, luckily on the outskirt of town, was always host to a myriad of animals, vermin and spirits that made anyone else fairly uncomfortable, but he seems to enjoy their prescence. Often late in the night he could be heard hooting with joy as he summons something completely unknown. </p><p> Then one day he had a new companion, a very attractive young woman with wings whose diaphanous cloak offered little in the way of warmth or modesty. But from that day on she was always at his side. People would have said something if she had been on anyone but Quandrus' arm, but for him by that point, it just seemed like his version of normal. They would take walks late at night together, and sometimes people would catch a glimpse of the girl sitting on one of Quandrus' shoulders like she didn't weigh anything at all.</p><p> But it's not like he's unfriendly. People who need help with a little heavy lifting, or start having pest problems, often find themselves trudging out to the edge of town to request the services of this very gifted summoner who is more happy to call a couple friends to help.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 3674074, member: 48854"] [sblock=Quandrus the Unfathomable][code][COLOR=YellowGreen]Quandrus the Unfathomable[/COLOR] Class: Cleric 3 / Wizard 3 (Transmuter)/ Mystic Thuerge 2 Race: Human Size: M Gender: Male Alignment: N AP: 9/9 Domains: War, Summoning Points Str: 10 +0 0 Level: 8 XP: 28,000 Dex: 10 +0 0 BAB: +4 HP: 44 (5d4, 3d8) Con: 10 +0 0 Grapple: +0 Int: 20 +5 11 lvl4 Speed: 30' Stat Increases: Wis: 16 +3 8 Init: +1 Spell Save: Cha: 16 +3 6 lvl8 ACP: 0 Spell Fail: 0 Base Armor Shld Dex Cover Nat Misc Total Armor: 10 +5 +0/4 +0 +4 +0 +0 15/23 Touch: 14 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +4 +0 -- Ref: +2 +2 +0 -- Will: +12 +9 +3 -- Weapon Attack Damage Critical Range Long Sword +5 1d8+0 19-20/x2 Morning Star +4 1d6+0 x2 Dagger +4 1d4+0 19-20/x2 10 ft Languages: Common, Dwarven, Draconic, Giant Abilities: All spells not from PHB are from spell compendium. -action-range-duration Specialized in Transmutation (prohibited schools: Enchantment & Necromancy) Arcane Spells 4+1 / 5+1 / 3+1 / 2+1 0: Acid Splash** Detect Magic* Ray of Frost* Caltrops* 1: Shield* Obscuring Mist Identify Magic Missle** Feather Fall Orb of Acid** Reduce Person* 2: Whirling Blade* - Throw slashing wep, attack enemies in 60ft line -Stnd-60ft-I Bears Endurance* Wraithstrike* - make melee attacks as touch attacks -Swift-P-1rnd Burning Sword* - gives touched wep flaming burst -Stnd-T-1min 3: SummonMonsterIII** Girallon’s Blessing* -Grow extra arms all 4 arms give 1d4+str claw attacks -Stnd-T-10min/lvl Cleric Spells 5 / 4+1 / 3+1 / 2+1 0: Create Water***, Light** 1: Cold Fire* - makes fire deal cold dmg -stnd-short-1min/lvl Shield of Faith* Sanctuary* Divine Favor* Magic Weapon* 2: Spiritual Weapon*, Aid*, Find Traps*, Resist Energy* 3: Girallon’s Blessing**, SummonMonsterIII*, Ring of Blades Feats: Practiced Spellcaster -Arcane caster lvl 3 lvls higher (8th) - CDivine Scribe Scroll Spell Focus Conjuration - +1 save DC to for Conjurations Augment Summoning – All creatures called with +4 str & +4con Improved Familiar - allows more advanced familiar based on caster lvl - DMG pg200 Imbue Summoning (meta)- Summoned creatures can be called with a 0-3 lvl spell cast on them. I cast the enhancing spell at same time. takes up slot 1 lvl higher - PHBII Skils Trained/Untrained: 9/4 Trained Skills Total Stat Misc Endurance +9 +0 -- Know-Magic +14 +5 -- Know-Religion +14 +5 -- Persuasion +12 +3 -- Initiative +9 +0 -- Perception +12 +3 -- Gear: 27,500g cost weight +1 Mithral Chain Shirt of Twilight 5100g 10 +1 Animated Tower Shield 9180g - Circlet of Intelect +2 4000g - Wand of levitation 4500g 1 Rod of lesser Imbue Summon 3000g 4 Wand of cure light 750 Longsword 15g 4 Dagger 2g 1 Backpack 2g 2 Travelers outfit 20g 4 Rope silk 50 ft 10g 1 Spell component pouch 5g 2 Trail rations X4 2g - Total Weight:38lb Money: 6gp 20sp 0cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Age: 25 Height: 5'3" Weight: 120 Eyes: emerald green Hair: Black Skin: Pale Improved Familiar: Inharra Shelaroos (Shieldbearer) Air mephit, Small Outsider (air, extraplanar) Hit dice: 3D8 (24) Speed: 30ft / Fly 60ft (perfect) AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *usually behind full cover of shield Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15 Saves: Ref 8, Fort 5, Will 11 Feats: Lightning Reflexes, Great Fortitude Special qualities: DR 5/magic, fast healing 2, Improved evasion full cover: cannot be targeted by melee or ranged attacks[/code] Quandrus has always been a little bit off. His choices for company have never been what polite society would call cultured. His home, luckily on the outskirt of town, was always host to a myriad of animals, vermin and spirits that made anyone else fairly uncomfortable, but he seems to enjoy their prescence. Often late in the night he could be heard hooting with joy as he summons something completely unknown. Then one day he had a new companion, a very attractive young woman with wings whose diaphanous cloak offered little in the way of warmth or modesty. But from that day on she was always at his side. People would have said something if she had been on anyone but Quandrus' arm, but for him by that point, it just seemed like his version of normal. They would take walks late at night together, and sometimes people would catch a glimpse of the girl sitting on one of Quandrus' shoulders like she didn't weigh anything at all. But it's not like he's unfriendly. People who need help with a little heavy lifting, or start having pest problems, often find themselves trudging out to the edge of town to request the services of this very gifted summoner who is more happy to call a couple friends to help.[/sblock] [/QUOTE]
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