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<blockquote data-quote="VLAD the Destroyer" data-source="post: 8094140" data-attributes="member: 6803188"><p>[ATTACH=full]126616[/ATTACH]</p><table style='width: 100%'><tr><td><br /> <strong>Name:</strong> Jathlin Stormbringer<br /> <strong>Race:</strong> Male Water Genasi<br /> <strong>Background:</strong> Pirate<br /> <strong>Class:</strong> Tempest Cleric 3<br /> <strong>Alignment:</strong> Chaotic Good<br /> <strong>Proficiency Bonus:</strong> +2<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none<br /> <br /> <strong>Strength:</strong>17 (+3)<br /> <p style="margin-left: 20px">+Athlethics: +5</p> <br /> <strong>Dexterity:</strong>12 (+1)<br /> <p style="margin-left: 20px">Acrobatics: +1<br /> Sleight of Hand: +1<br /> Stealth: +1</p> <br /> <strong>Constitution:</strong> 17 (+3)<br /> <br /> <strong>Charisma:</strong>14 (+2)<br /> <p style="margin-left: 20px">Deception: +2<br /> Intimidation: +2<br /> Performance: +2<br /> +Persuasion: +4</p> </td><td><strong>Passive Perception:</strong> 16<br /> <strong>Initiative:</strong> +1<br /> <strong>AC:</strong> 11<br /> <strong>Speed:</strong> 30 ft, 30 ft Swim<br /> <strong>Hit Dice:</strong> 3d8<br /> <strong>HP:</strong> 26<br /> <br /> <br /> <strong>Intelligence:</strong>11 (+0)<br /> <p style="margin-left: 20px">Arcana: +0<br /> History: +0<br /> Investigation: +0<br /> Nature: +0<br /> Religion: +0</p> <br /> <strong>Wisdom:</strong>18 (+4)<br /> <p style="margin-left: 20px">Animal Handling: +4<br /> +Insight: +6<br /> Medicine: +4<br /> +Perception: +6<br /> Survival: +4</p> <br /> +Proficient</td><td></td></tr></table><p></p><p><strong>OFFENSE</strong></p><p>Initiative: +1</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong></td><td><strong>Range</strong></td><td><strong>To Hit</strong></td><td><strong>Damage</strong></td><td><strong>Notes</strong></td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 11</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +3<br /> <strong>Intelligence:</strong> +0</td><td><strong>Dexterity:</strong> +1<br /> +<strong>Wisdom:</strong> +6</td><td><strong>Constitution:</strong> +3<br /> +<strong>Charisma:</strong> +4</td></tr></table><p><strong>EXPENDABLES</strong></p><p style="margin-left: 20px"><strong>Spell Attack:</strong> +6; <strong>Save DC:</strong> 14 <strong>To Prepare:</strong> 7</p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Spells Per Long Rest<br /> Spells Cast</strong></td><td>1st<br /> 4<br /> 0</td><td>2nd<br /> 2<br /> 0</td><td>3rd<br /> -</td><td>4th<br /> -</td><td>5th<br /> -</td><td>6th<br /> -</td><td>7th<br /> -</td><td>8th<br /> -</td><td>9th<br /> -</td></tr></table><p><strong>Cantrips:</strong> Light, Sacred Flame, Thaumaturgy, Booming Blade*, Lightning Lure*, Shape Water</p><p><strong>1st level:</strong> Thunderwave, Fog Cloud, Guiding Bolt, Command, Sheild of Faith, Bane, Chaos Bolt*, Create or Destroy Water (1 per day as 2nd level)</p><p><strong>2nd level:</strong> Gust of Wind, Shatter, Spiritual Weapon, Silence, Hold Person</p><p>*=From Magic Initiate</p><p></p><p><strong>Weapons:</strong> Simple, Martial</p><p><strong>Armor:</strong> All</p><p><strong>Tools:</strong> Vehicles (water), Navigator's tools</p><p><strong>Race:</strong> Water Genasi</p><p style="margin-left: 20px">+2 to Constitution +1 to Wisdom</p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet, 30 feet Swim</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Amphibious::</strong> I can breathe air and water.</p> <p style="margin-left: 20px"><strong>Swim:</strong> I have a swimming speed of 30 feet.</p> <p style="margin-left: 20px"><strong>Acid Resistance:</strong> You have resistance to acid damage.</p> <p style="margin-left: 20px"><strong>Call to the Wave:</strong> I know the Shape Water cantrip. When I reach 3rd level, I can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and I regain the ability to cast it this way when I finish a long rest. Con is my spell casting ability for this spell.</p> <p style="margin-left: 20px"><strong>Languages:</strong> Common, Primodial</p><p><strong>Background:</strong> Pirate</p><p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Perception;</p> <p style="margin-left: 20px"><strong>Bad Reputation:</strong> No matter where I go, people are afraid of me due to my reputation. When I am in a civilized settlement, I can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report my activity to the authorities.</p><p><strong>Feats:</strong></p><p style="margin-left: 20px"><strong>Magic Initiate (Sorcerer)</strong> learn two cantrips and one 1st-level spell of my choice from the sorcerer's spell list.</p> <p style="margin-left: 20px">I can cast the spell it at its lowest level once per long rest. Charisma is my spellcasting ability for these.</p><p><strong>Class:</strong> Cleric, Tempest Domain</p><p style="margin-left: 20px"><strong>Bonus Proficiency:</strong> I gain proficiency with martial weapons and heavy armor</p> <p style="margin-left: 20px"><strong>Wrath of the Storm:</strong> Wis Mod per LR, As a reaction, when a creature I can see within 5 ft hits me, I can thunderously rebuke. It takes 2d8 lightning or thunder damage (my choice) that a Dex save can halve.</p> <p style="margin-left: 20px"><strong>Channel Divinity:</strong> I can channel divine energy to cause an effect; the save for this is my cleric spell DC</p> <p style="margin-left: 20px"><strong>Channel Divinity: Turn Undead</strong> As an action, all undead within 30 ft that can see/hear me must make a Wisdom save</p> <p style="margin-left: 20px"> If an undead fails this save, it is turned for 1 minute or until it takes any damage</p> <p style="margin-left: 20px"> Turned: move away, never within 30 ft of me, no reactions or actions other than Dash</p> <p style="margin-left: 20px"> Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds</p> <p style="margin-left: 20px"><strong>Channel Divinity: Destructive Wrath</strong> Instead of rolling, I can do maximum damage when I do lightning or thunder damage.</p> <p style="margin-left: 20px"></p><p></p><p><strong>Equipment:</strong></p><p>Equipment Weight:</p><p><strong>Carrying Capacity:</strong></p><table style='width: 100%'><tr><td>Encumbered<br /> 86</td><td>Heavily Encumbered<br /> 171</td><td>Carrying Capacity<br /> 255</td><td>Push, Drag, Lift<br /> 510</td></tr></table><p></p><p><strong>DESCRIPTION and HISTORY</strong></p><p><strong>HISTORY:</strong></p><p>Jathlin was born to the daughter of a prominent merchant in Waterdeep. His life would have been simple and easy if not for his father. He had the unfortunate fates to be the bastard of Gerath Zulpair, heir to House Zulpair. Having a bastard wouldn't do so the family patriach ruined my mothers family and got them banished from the city. When word got back that the child was plane touched which could only have come from Gerath the family sent assasins to take care of Jathlin. The Zulpair's couldn't have a challenger to their rightful heir.</p><p></p><p>Jathlin and his mother spent most of his childhood and running from port town to port town. Always trying to stay one step ahead of his father's hired assasins. Once he was old enough he hired onto a ship as a deck hand and left his mother. It was the only way to keep her safe. Jathlin has not seen her since. On the sea he found freedom and faith. Learning that his father and their family worshipped Umberlee he gravitated towards Valkur. He joined a privateer crew and worked his way up to Captain. Once their commission expired the crew decided to attack the Zulpair shipping intrests as a way to get back at his father for what they did to he and his mother.</p><p></p><p>He had been a thorn in the families side for years. He never intentinally killed any of the family but he stole their goods and sunk their ships. This continued until he was finally caught by the Waterdhavian Navy. He was tried and sentanced to the Revel's End for the remainder of his days.</p><p></p><table style='width: 100%'><tr><td><strong>Race:</strong> Water Genasi<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 175<br /> <strong>Deity:</strong> Valkur</td><td><strong>Height:</strong> 6' 4"<br /> <strong>Weight:</strong> 190 lbs<br /> <strong>Complexion:<br /> Skin:</strong> Blue</td><td><strong>Hair:</strong> Black<br /> <strong>Eyes:</strong> Blue-White</td></tr></table><p><strong>APPEARANCE:</strong></p><p><strong></strong></p><p><strong>PERSONALITY:</strong></p><p></p><p><em>Traits: To me, a tavern brawl is a nice way to get to know a new city.</em></p><p><em>Ideal: Freedom: The sea is freedom― the freedom to go anywhere and do anything. (Chaotic)</em></p><p><em>Bond: I was cheated out of my fair share of the profits, and I want to get my due.</em></p><p><em>Flaw: My pride will probably lead to my destruction.</em></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 8094140, member: 6803188"] [ATTACH type="full" width="334px" alt="Genasi Captain.jpg"]126616[/ATTACH] [TABLE] [TR] [TD] [B]Name:[/B] Jathlin Stormbringer [B]Race:[/B] Male Water Genasi [B]Background:[/B] Pirate [B]Class:[/B] Tempest Cleric 3 [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [B]Strength:[/B]17 (+3) [INDENT]+Athlethics: +5[/INDENT] [B]Dexterity:[/B]12 (+1) [INDENT]Acrobatics: +1 Sleight of Hand: +1 Stealth: +1[/INDENT] [B]Constitution:[/B] 17 (+3) [B]Charisma:[/B]14 (+2) [INDENT]Deception: +2 Intimidation: +2 Performance: +2 +Persuasion: +4[/INDENT][/TD] [TD][B]Passive Perception:[/B] 16 [B]Initiative:[/B] +1 [B]AC:[/B] 11 [B]Speed:[/B] 30 ft, 30 ft Swim [B]Hit Dice:[/B] 3d8 [B]HP:[/B] 26 [B]Intelligence:[/B]11 (+0) [INDENT]Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0[/INDENT] [B]Wisdom:[/B]18 (+4) [INDENT]Animal Handling: +4 +Insight: +6 Medicine: +4 +Perception: +6 Survival: +4[/INDENT] +Proficient[/TD] [TD][/TD] [/TR] [/TABLE] [B]OFFENSE[/B] Initiative: +1 [TABLE] [TR] [TD][B]Weapon[/B][/TD] [TD][B]Range[/B][/TD] [TD][B]To Hit[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Notes[/B][/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 11 [TABLE] [TR] [TD][B]Strength:[/B] +3 [B]Intelligence:[/B] +0[/TD] [TD][B]Dexterity:[/B] +1 +[B]Wisdom:[/B] +6[/TD] [TD][B]Constitution:[/B] +3 +[B]Charisma:[/B] +4[/TD] [/TR] [/TABLE] [B]EXPENDABLES[/B] [INDENT][B]Spell Attack:[/B] +6; [B]Save DC:[/B] 14 [B]To Prepare:[/B] 7[/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD][B]Spells Per Long Rest Spells Cast[/B][/TD] [TD]1st 4 0[/TD] [TD]2nd 2 0[/TD] [TD]3rd -[/TD] [TD]4th -[/TD] [TD]5th -[/TD] [TD]6th -[/TD] [TD]7th -[/TD] [TD]8th -[/TD] [TD]9th -[/TD] [/TR] [/TABLE] [B]Cantrips:[/B] Light, Sacred Flame, Thaumaturgy, Booming Blade*, Lightning Lure*, Shape Water [B]1st level:[/B] Thunderwave, Fog Cloud, Guiding Bolt, Command, Sheild of Faith, Bane, Chaos Bolt*, Create or Destroy Water (1 per day as 2nd level) [B]2nd level:[/B] Gust of Wind, Shatter, Spiritual Weapon, Silence, Hold Person *=From Magic Initiate [B]Weapons:[/B] Simple, Martial [B]Armor:[/B] All [B]Tools:[/B] Vehicles (water), Navigator's tools [B]Race:[/B] Water Genasi [INDENT]+2 to Constitution +1 to Wisdom[/INDENT] [INDENT][B]Speed:[/B] 30 feet, 30 feet Swim[/INDENT] [INDENT][B]Size:[/B] Medium;[/INDENT] [INDENT][B]Amphibious::[/B] I can breathe air and water.[/INDENT] [INDENT][B]Swim:[/B] I have a swimming speed of 30 feet.[/INDENT] [INDENT][B]Acid Resistance:[/B] You have resistance to acid damage.[/INDENT] [INDENT][B]Call to the Wave:[/B] I know the Shape Water cantrip. When I reach 3rd level, I can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and I regain the ability to cast it this way when I finish a long rest. Con is my spell casting ability for this spell.[/INDENT] [INDENT][B]Languages:[/B] Common, Primodial[/INDENT] [B]Background:[/B] Pirate [INDENT][B]Skills:[/B] Athletics, Perception;[/INDENT] [INDENT][B]Bad Reputation:[/B] No matter where I go, people are afraid of me due to my reputation. When I am in a civilized settlement, I can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report my activity to the authorities.[/INDENT] [B]Feats:[/B] [INDENT][B]Magic Initiate (Sorcerer)[/B] learn two cantrips and one 1st-level spell of my choice from the sorcerer's spell list.[/INDENT] [INDENT]I can cast the spell it at its lowest level once per long rest. Charisma is my spellcasting ability for these.[/INDENT] [B]Class:[/B] Cleric, Tempest Domain [INDENT][B]Bonus Proficiency:[/B] I gain proficiency with martial weapons and heavy armor[/INDENT] [INDENT][B]Wrath of the Storm:[/B] Wis Mod per LR, As a reaction, when a creature I can see within 5 ft hits me, I can thunderously rebuke. It takes 2d8 lightning or thunder damage (my choice) that a Dex save can halve.[/INDENT] [INDENT][B]Channel Divinity:[/B] I can channel divine energy to cause an effect; the save for this is my cleric spell DC[/INDENT] [INDENT][B]Channel Divinity: Turn Undead[/B] As an action, all undead within 30 ft that can see/hear me must make a Wisdom save[/INDENT] [INDENT] If an undead fails this save, it is turned for 1 minute or until it takes any damage[/INDENT] [INDENT] Turned: move away, never within 30 ft of me, no reactions or actions other than Dash[/INDENT] [INDENT] Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds[/INDENT] [INDENT][B]Channel Divinity: Destructive Wrath[/B] Instead of rolling, I can do maximum damage when I do lightning or thunder damage.[/INDENT] [INDENT][/INDENT] [B]Equipment:[/B] Equipment Weight: [B]Carrying Capacity:[/B] [TABLE] [TR] [TD]Encumbered 86[/TD] [TD]Heavily Encumbered 171[/TD] [TD]Carrying Capacity 255[/TD] [TD]Push, Drag, Lift 510[/TD] [/TR] [/TABLE] [B]DESCRIPTION and HISTORY HISTORY:[/B] Jathlin was born to the daughter of a prominent merchant in Waterdeep. His life would have been simple and easy if not for his father. He had the unfortunate fates to be the bastard of Gerath Zulpair, heir to House Zulpair. Having a bastard wouldn't do so the family patriach ruined my mothers family and got them banished from the city. When word got back that the child was plane touched which could only have come from Gerath the family sent assasins to take care of Jathlin. The Zulpair's couldn't have a challenger to their rightful heir. Jathlin and his mother spent most of his childhood and running from port town to port town. Always trying to stay one step ahead of his father's hired assasins. Once he was old enough he hired onto a ship as a deck hand and left his mother. It was the only way to keep her safe. Jathlin has not seen her since. On the sea he found freedom and faith. Learning that his father and their family worshipped Umberlee he gravitated towards Valkur. He joined a privateer crew and worked his way up to Captain. Once their commission expired the crew decided to attack the Zulpair shipping intrests as a way to get back at his father for what they did to he and his mother. He had been a thorn in the families side for years. He never intentinally killed any of the family but he stole their goods and sunk their ships. This continued until he was finally caught by the Waterdhavian Navy. He was tried and sentanced to the Revel's End for the remainder of his days. [TABLE] [TR] [TD][B]Race:[/B] Water Genasi [B]Gender:[/B] Male [B]Age:[/B] 175 [B]Deity:[/B] Valkur[/TD] [TD][B]Height:[/B] 6' 4" [B]Weight:[/B] 190 lbs [B]Complexion: Skin:[/B] Blue[/TD] [TD][B]Hair:[/B] Black [B]Eyes:[/B] Blue-White[/TD] [/TR] [/TABLE] [B]APPEARANCE: PERSONALITY:[/B] [I]Traits: To me, a tavern brawl is a nice way to get to know a new city. Ideal: Freedom: The sea is freedom― the freedom to go anywhere and do anything. (Chaotic) Bond: I was cheated out of my fair share of the profits, and I want to get my due. Flaw: My pride will probably lead to my destruction.[/I] [/QUOTE]
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