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<blockquote data-quote="jmucchiello" data-source="post: 8100239" data-attributes="member: 813"><p><span style="font-size: 18px"><strong>Name:</strong> Strylecks "Lex" Foreben</span></p><p><strong>Race:</strong> Svirfneblin; <strong>Class/Level:</strong> Wizard-4; <strong>Background:</strong> Far Traveler</p><p><strong>Alignment:</strong> Neutral; <strong>Proficiency Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 13, <strong>Passive Investigation:</strong> 16</p><p><strong>Hit Dice:</strong> 4d6+4; <strong>Spent HD:</strong> None</p><p></p><p><strong>Strength:</strong> 8 (-1)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 13 (+1)</p><p><strong>Intelligence:</strong> 18 (+4), <strong>SAVES:</strong> +6, <strong>Arcana:</strong> +6, <strong>Investigation:</strong> +6</p><p><strong>Wisdom:</strong> 12 (+1), <strong>SAVES:</strong> +3, <strong>Insight:</strong> +3, <strong>Perception:</strong> +3</p><p><strong>Charisma:</strong> 10 (+0)</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p style="margin-left: 20px"><strong>Speed:</strong> 25 ft</p> <p style="margin-left: 20px"><strong>Initiative:</strong> +3</p> <p style="margin-left: 20px"><strong>AC:</strong> 13 (16 with mage armor)</p> <p style="margin-left: 20px"><strong>HP:</strong> 34/34; <strong>WARD:</strong> 0</p> <p style="margin-left: 20px"><strong>Spells:</strong> 4/4 2/2</p> <p style="margin-left: 20px"><strong>Daggers:</strong> +5 1d4+3 piercing 20/60 ft; finesse, light, thrown</p><p></p><p><strong><span style="font-size: 18px">Proficiencies</span></strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Gnome, Undercommon, Orc</p> <p style="margin-left: 20px"><strong>Tools:</strong> plunkaplunk (grey render skull "steel drum")</p> <p style="margin-left: 20px"><strong>Armor:</strong> None</p> <p style="margin-left: 20px"><strong>Weapons:</strong> daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p><strong><span style="font-size: 18px">Background:</span></strong> Far Traveler</p><p style="margin-left: 20px"><strong>Skills:</strong> Insight, Perception</p> <p style="margin-left: 20px"><strong>Tools:</strong> Musical instrument, portable "steel drum" (actually the skull plate of a Grey Render)</p> <p style="margin-left: 20px"><strong>Langauge:</strong> Any: Orc</p> <p style="margin-left: 20px"><strong>All Eyes on You:</strong> Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.</p> <p style="margin-left: 20px">You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.</p><p></p><p><strong><span style="font-size: 18px">Race:</span></strong> Svirfneblin</p><p style="margin-left: 20px"><strong>Abilities:</strong> +2 Int, +1 Dex; <strong>Age:</strong> up to 275 years, mature at 25</p> <p style="margin-left: 20px"><strong>Size:</strong> Small, 3-4 feet, ~40 lbs. <strong>Speed:</strong> 25 feet</p> <p style="margin-left: 20px"><strong>Superior Darkvision:</strong> 120 feet</p> <p style="margin-left: 20px"><strong>Gnome Cunning:</strong> Advantage on Int/Wis/Cha saves vs Magic.</p> <p style="margin-left: 20px"><strong>Languages:</strong> Common, Gnome, Undercommon.</p> <p style="margin-left: 20px"><strong>Stone Camouflage:</strong> Advantage on Dexterity(Stealth) checks to hide in rocky terrain.</p><p></p><p><strong><span style="font-size: 18px">Class</span>:</strong> Wizard</p><p style="margin-left: 20px"><strong>Skills:</strong> Arcana, Investigation</p> <p style="margin-left: 20px"><strong>Spells:</strong> Attack: +6, DC: 15</p> <p style="margin-left: 20px"><strong>Cantrips:</strong> chill touch, mage hand, message, ray of frost</p> <p style="margin-left: 20px"><strong>Spell Book:</strong></p> <p style="margin-left: 20px"><em>1st Level:</em> alarm, chaos bolt, feather fall, grease, ice knife, identify, mage armor,</p> <p style="margin-left: 20px"><em>2nd Level:</em> Aganazzar's scorcher, arcana lock, flaming sphere, knock, locate object, see invisibility</p><p></p><p style="margin-left: 20px"><strong>Spells per Rest:</strong> 4/4 3/3</p> <p style="margin-left: 20px"><strong>Arcane Recovery:</strong> up to 4 spell levels in a short rest, once per day</p> <p style="margin-left: 20px"><strong>Arcane Tradition:</strong> Abjuration</p> <p style="margin-left: 20px"><strong>Arcane Ward:</strong> Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.</p> <p style="margin-left: 20px">While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.</p> <p style="margin-left: 20px">Once you create the ward, you can't create it again until you finish a long rest.</p><p></p><p></p><p><strong><span style="font-size: 18px">Equipment</span></strong></p><p style="margin-left: 20px">2 Daggers (4 gp, 2 lb)</p> <p style="margin-left: 20px">Dark common clothes, w/hood (5 sp, 3 lb)</p> <p style="margin-left: 20px">plunkaplunk (musical instrument) (5 sp)</p> <p style="margin-left: 20px">40 gp</p><p></p><p><strong><span style="font-size: 18px">Background</span></strong></p><p style="margin-left: 20px"></p><p></p><p>Method: standard array 15, 14, 13, 12, 10, 8</p><p>Str: 8</p><p>Dex: 14 +1 race +1 ASI</p><p>Con: 13</p><p>Int: 15 +2 race +1 ASI</p><p>Wis: 12</p><p>Cha: 10</p><p></p><p></p><p>----</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 8100239, member: 813"] [SIZE=5][B]Name:[/B] Strylecks "Lex" Foreben[/SIZE] [B]Race:[/B] Svirfneblin; [B]Class/Level:[/B] Wizard-4; [B]Background:[/B] Far Traveler [B]Alignment:[/B] Neutral; [B]Proficiency Bonus:[/B] +2 [B]Passive Perception:[/B] 13, [B]Passive Investigation:[/B] 16 [B]Hit Dice:[/B] 4d6+4; [B]Spent HD:[/B] None [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 13 (+1) [B]Intelligence:[/B] 18 (+4), [B]SAVES:[/B] +6, [B]Arcana:[/B] +6, [B]Investigation:[/B] +6 [B]Wisdom:[/B] 12 (+1), [B]SAVES:[/B] +3, [B]Insight:[/B] +3, [B]Perception:[/B] +3 [B]Charisma:[/B] 10 (+0) [B][SIZE=5]Combat[/SIZE][/B] [INDENT][B]Speed:[/B] 25 ft[/INDENT] [INDENT][B]Initiative:[/B] +3[/INDENT] [INDENT][B]AC:[/B] 13 (16 with mage armor)[/INDENT] [INDENT][B]HP:[/B] 34/34; [B]WARD:[/B] 0[/INDENT] [INDENT][B]Spells:[/B] 4/4 2/2[/INDENT] [INDENT][B]Daggers:[/B] +5 1d4+3 piercing 20/60 ft; finesse, light, thrown[/INDENT] [B][SIZE=5]Proficiencies[/SIZE][/B] [INDENT][B]Languages:[/B] Common, Gnome, Undercommon, Orc[/INDENT] [INDENT][B]Tools:[/B] plunkaplunk (grey render skull "steel drum")[/INDENT] [INDENT][B]Armor:[/B] None[/INDENT] [INDENT][B]Weapons:[/B] daggers, darts, slings, quarterstaffs, light crossbows[/INDENT] [B][SIZE=5]Background:[/SIZE][/B] Far Traveler [INDENT][B]Skills:[/B] Insight, Perception[/INDENT] [INDENT][B]Tools:[/B] Musical instrument, portable "steel drum" (actually the skull plate of a Grey Render)[/INDENT] [INDENT][B]Langauge:[/B] Any: Orc[/INDENT] [INDENT][B]All Eyes on You:[/B] Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.[/INDENT] [INDENT]You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.[/INDENT] [B][SIZE=5]Race:[/SIZE][/B] Svirfneblin [INDENT][B]Abilities:[/B] +2 Int, +1 Dex; [B]Age:[/B] up to 275 years, mature at 25[/INDENT] [INDENT][B]Size:[/B] Small, 3-4 feet, ~40 lbs. [B]Speed:[/B] 25 feet[/INDENT] [INDENT][B]Superior Darkvision:[/B] 120 feet[/INDENT] [INDENT][B]Gnome Cunning:[/B] Advantage on Int/Wis/Cha saves vs Magic.[/INDENT] [INDENT][B]Languages:[/B] Common, Gnome, Undercommon.[/INDENT] [INDENT][B]Stone Camouflage:[/B] Advantage on Dexterity(Stealth) checks to hide in rocky terrain.[/INDENT] [B][SIZE=5]Class[/SIZE]:[/B] Wizard [INDENT][B]Skills:[/B] Arcana, Investigation[/INDENT] [INDENT][B]Spells:[/B] Attack: +6, DC: 15[/INDENT] [INDENT][B]Cantrips:[/B] chill touch, mage hand, message, ray of frost[/INDENT] [INDENT][B]Spell Book:[/B][/INDENT] [INDENT][I]1st Level:[/I] alarm, chaos bolt, feather fall, grease, ice knife, identify, mage armor,[/INDENT] [INDENT][I]2nd Level:[/I] Aganazzar's scorcher, arcana lock, flaming sphere, knock, locate object, see invisibility[/INDENT] [INDENT][B]Spells per Rest:[/B] 4/4 3/3[/INDENT] [INDENT][B]Arcane Recovery:[/B] up to 4 spell levels in a short rest, once per day[/INDENT] [INDENT][B]Arcane Tradition:[/B] Abjuration[/INDENT] [INDENT][B]Arcane Ward:[/B] Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.[/INDENT] [INDENT]While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.[/INDENT] [INDENT]Once you create the ward, you can't create it again until you finish a long rest.[/INDENT] [B][SIZE=5]Equipment[/SIZE][/B] [INDENT]2 Daggers (4 gp, 2 lb)[/INDENT] [INDENT]Dark common clothes, w/hood (5 sp, 3 lb)[/INDENT] [INDENT]plunkaplunk (musical instrument) (5 sp)[/INDENT] [INDENT]40 gp[/INDENT] [B][SIZE=5]Background[/SIZE][/B] [INDENT][/INDENT] Method: standard array 15, 14, 13, 12, 10, 8 Str: 8 Dex: 14 +1 race +1 ASI Con: 13 Int: 15 +2 race +1 ASI Wis: 12 Cha: 10 ---- [/QUOTE]
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