Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest House Rule to adjust to "frequently resting" campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 7243492" data-attributes="member: 5889"><p>One thing that has been debated recently is the notion of the adventuring day and the expected number of encounters. While 5-6 encounters are expected, there are many groups that only have a few encounters before a long rest. Whether its intolerance of the time it takes to do that many encounters, or they feel that fewer encounters makes more sense for the flavor of the adventure...it is still a factor.</p><p></p><p>This rule bridges the gap between the normal "potentially frequent" long rest, and the 7 day long rest gritty system.</p><p></p><p><strong>The Rule:</strong> After taking a long rest, a player cannot benefit from another long rest for 7 days. Any long rest taken during this window gives the player the benefit of a short rest.</p><p></p><p>So initially, long rest works just like it does now. So players can take them when/if needed to get the juice back. But after that....things get grittier.</p><p></p><p></p><p>What this does is still allow players to recover their abilities quickly in a dungeon setting. So you don't have to stop the action for 7 days like you would with the normal grittier rules. But on the flip side, players can't take strings of long rests to break up encounters. They are also encouraged to push harder before resting...because if they rest too early they "miss out" on all the returns the rest can give them.</p><p></p><p>Further, this is great for wilderness adventures. A DM can throw a random encounter at a players on day 1. The party rests as normal. Then an encounter on Day 3 is still a bit more deadly, because now the players can't just immediately recover afterwards. It still provides the wear down of resources expected for balance in the game...but allows you to stretch it over several days instead of just the 1 adventuring day.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7243492, member: 5889"] One thing that has been debated recently is the notion of the adventuring day and the expected number of encounters. While 5-6 encounters are expected, there are many groups that only have a few encounters before a long rest. Whether its intolerance of the time it takes to do that many encounters, or they feel that fewer encounters makes more sense for the flavor of the adventure...it is still a factor. This rule bridges the gap between the normal "potentially frequent" long rest, and the 7 day long rest gritty system. [B]The Rule:[/B] After taking a long rest, a player cannot benefit from another long rest for 7 days. Any long rest taken during this window gives the player the benefit of a short rest. So initially, long rest works just like it does now. So players can take them when/if needed to get the juice back. But after that....things get grittier. What this does is still allow players to recover their abilities quickly in a dungeon setting. So you don't have to stop the action for 7 days like you would with the normal grittier rules. But on the flip side, players can't take strings of long rests to break up encounters. They are also encouraged to push harder before resting...because if they rest too early they "miss out" on all the returns the rest can give them. Further, this is great for wilderness adventures. A DM can throw a random encounter at a players on day 1. The party rests as normal. Then an encounter on Day 3 is still a bit more deadly, because now the players can't just immediately recover afterwards. It still provides the wear down of resources expected for balance in the game...but allows you to stretch it over several days instead of just the 1 adventuring day. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest House Rule to adjust to "frequently resting" campaigns
Top