Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest House Rule to adjust to "frequently resting" campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaelommiss" data-source="post: 7243674" data-attributes="member: 6775925"><p>The same in-game reality that by default makes it so that if you wake up from a long rest, get stabbed for 1d6 damage and go straight back to sleep for eight hours you don't heal, but if you finish that first long rest, wait sixteen hours before getting stabbed, then sleep for eight hours your HP recovers fully. An arbitrary seven day restriction is just as arbitrary as the default 24 hour restriction.</p><p></p><p>Ultimately, the game is designed around a certain amount of adventuring and conflict between replenishing character resources. If either rate of adventure or rate of recovery are not in sync, difficulties can arise. Depending on the campaign, DM, and players in question, modifying the rate of recovery might make more sense and be integrated more seamlessly than modifying the rate of adventure. This is a decision for the DM and the players to make together. Some groups decide that the rate of recovery should be fixed, and the rate of adventure should depend on the environment. Others think that the rate of recovery should be modified to match the rate of adventure. Others still will decide to keep the rate of recovery constant and discard segments where the rate of adventure is out of sync with the rate of recovery (for instance, removing random encounters while travelling).</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 7243674, member: 6775925"] The same in-game reality that by default makes it so that if you wake up from a long rest, get stabbed for 1d6 damage and go straight back to sleep for eight hours you don't heal, but if you finish that first long rest, wait sixteen hours before getting stabbed, then sleep for eight hours your HP recovers fully. An arbitrary seven day restriction is just as arbitrary as the default 24 hour restriction. Ultimately, the game is designed around a certain amount of adventuring and conflict between replenishing character resources. If either rate of adventure or rate of recovery are not in sync, difficulties can arise. Depending on the campaign, DM, and players in question, modifying the rate of recovery might make more sense and be integrated more seamlessly than modifying the rate of adventure. This is a decision for the DM and the players to make together. Some groups decide that the rate of recovery should be fixed, and the rate of adventure should depend on the environment. Others think that the rate of recovery should be modified to match the rate of adventure. Others still will decide to keep the rate of recovery constant and discard segments where the rate of adventure is out of sync with the rate of recovery (for instance, removing random encounters while travelling). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest House Rule to adjust to "frequently resting" campaigns
Top