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General Tabletop Discussion
*Pathfinder & Starfinder
Long Rest - Regain Full Hit Points
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<blockquote data-quote="Surmos" data-source="post: 5920032" data-attributes="member: 6682413"><p>The playtest explain exactly what it means to be at full, half, and at 0 hp. They don't say it means you have to be mortally wounded in such a way that you have limbs broke, have large gashes, or have been gutted.</p><p>The injury is based on how you want the cinematic to play out and that to me seems more like a house-rule than anything.</p><p>If the rules don't state the injuries have to be that severe i don't really see a reason to make them more severe necessarily.</p><p></p><p>If the rules were still as such that you didn't heal to full, there is nothing stating that players can't camp for days to recover. (Except random encounters. lol) I just see both sides of the argument...</p><p></p><p>If my players heal to full, then they only worry about management for that day, but as a good DM i don't have to give them a rest if i don’t want to. The rules state they can only have 1 full rest every 24 hours. If i follow that rule, then the players can't take advantage of that system. 15 minute workout day? fine. it will only hurt you as the day goes on and you use all your goodies.</p><p></p><p>If my players don't heal to full...</p><p>I still end up with the same exact scenario and options as i mentioned. The only difference being that it will end up taking more days for the players to come to full. </p><p></p><p>At least... that’s how i look at it.</p></blockquote><p></p>
[QUOTE="Surmos, post: 5920032, member: 6682413"] The playtest explain exactly what it means to be at full, half, and at 0 hp. They don't say it means you have to be mortally wounded in such a way that you have limbs broke, have large gashes, or have been gutted. The injury is based on how you want the cinematic to play out and that to me seems more like a house-rule than anything. If the rules don't state the injuries have to be that severe i don't really see a reason to make them more severe necessarily. If the rules were still as such that you didn't heal to full, there is nothing stating that players can't camp for days to recover. (Except random encounters. lol) I just see both sides of the argument... If my players heal to full, then they only worry about management for that day, but as a good DM i don't have to give them a rest if i don’t want to. The rules state they can only have 1 full rest every 24 hours. If i follow that rule, then the players can't take advantage of that system. 15 minute workout day? fine. it will only hurt you as the day goes on and you use all your goodies. If my players don't heal to full... I still end up with the same exact scenario and options as i mentioned. The only difference being that it will end up taking more days for the players to come to full. At least... that’s how i look at it. [/QUOTE]
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Long Rest - Regain Full Hit Points
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