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General Tabletop Discussion
*Pathfinder & Starfinder
Long Rest - Regain Full Hit Points
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<blockquote data-quote="Mallus" data-source="post: 5920070" data-attributes="member: 3887"><p>I think this will change in the final rules/isn't finished now.</p><p></p><p>I like where they're going with the "1 HP required" to heal via short/long rest. But it's not far enough, if the intent is to closer resemble older editions.</p><p></p><p>My suggested fix - so long as a PC has not gone to 0 HP or below, they can benefit from a Long Rest as written. The PC simply did not take any <em>serious</em> wounds.</p><p></p><p>However, once a PC has gone to 0 HP or below, they've been badly injured. They can't get the benefit of a Short Rest for the rest of that day.</p><p></p><p>When they take a Long Rest, they get their Hit Dice back, but no Hit Points. At the end of their rest, they can use their Hit Dice normally to regain Hit Points. Until the recover all their Hit Points, the don't get the regular benefits of a Long Rest.</p><p></p><p>One caveat - <em>potent</em> magic healing can fix the penalty for dropping below 0 HP. But let's make this interesting. Let's say your basic Cure Light Wounds (or Potion of Healing) isn't potent enough, thus making the higher level Cure spells mean a bit more.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="Mallus, post: 5920070, member: 3887"] I think this will change in the final rules/isn't finished now. I like where they're going with the "1 HP required" to heal via short/long rest. But it's not far enough, if the intent is to closer resemble older editions. My suggested fix - so long as a PC has not gone to 0 HP or below, they can benefit from a Long Rest as written. The PC simply did not take any [i]serious[/i] wounds. However, once a PC has gone to 0 HP or below, they've been badly injured. They can't get the benefit of a Short Rest for the rest of that day. When they take a Long Rest, they get their Hit Dice back, but no Hit Points. At the end of their rest, they can use their Hit Dice normally to regain Hit Points. Until the recover all their Hit Points, the don't get the regular benefits of a Long Rest. One caveat - [i]potent[/i] magic healing can fix the penalty for dropping below 0 HP. But let's make this interesting. Let's say your basic Cure Light Wounds (or Potion of Healing) isn't potent enough, thus making the higher level Cure spells mean a bit more. Opinions? [/QUOTE]
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Long Rest - Regain Full Hit Points
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