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Long Rest - Regain Full Hit Points
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<blockquote data-quote="ren1999" data-source="post: 5920614" data-attributes="member: 85179"><p>Which idea do you like better?</p><p></p><p>Healing to maximum hit points at the end of an extended rest? ..which I find to be very implausible. </p><p></p><p>Or my proposal that someone with healing ability mass heals everyone during the extended rest and prepares healing potions that can be used during an encounter? It frees up the cleric to fight if each character uses his or her own standard action to drink a potion. </p><p></p><p>Nobody seems to want healing surges but I'm telling you, as your GM -- YOU gonna die if you don't go into my encounters with full HP.</p><p></p><p>As for rolling for hit points, players always roll high because they tell me, "I rolled at home." They resent it when I ask them to roll again in front of the group. So I just say, give a character the initial constitution score + a static number of hit points every level-up. For fighter types +12hp, Rogue types +10, Cleric types +8, and Wizard types +6 hit points per level-up. Those static hit points make it very easy to design challenging encounters that almost kill off the entire party but do not.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5920614, member: 85179"] Which idea do you like better? Healing to maximum hit points at the end of an extended rest? ..which I find to be very implausible. Or my proposal that someone with healing ability mass heals everyone during the extended rest and prepares healing potions that can be used during an encounter? It frees up the cleric to fight if each character uses his or her own standard action to drink a potion. Nobody seems to want healing surges but I'm telling you, as your GM -- YOU gonna die if you don't go into my encounters with full HP. As for rolling for hit points, players always roll high because they tell me, "I rolled at home." They resent it when I ask them to roll again in front of the group. So I just say, give a character the initial constitution score + a static number of hit points every level-up. For fighter types +12hp, Rogue types +10, Cleric types +8, and Wizard types +6 hit points per level-up. Those static hit points make it very easy to design challenging encounters that almost kill off the entire party but do not. [/QUOTE]
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Long Rest - Regain Full Hit Points
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