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Community
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Long rests getting better but GM needs still not being considered
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<blockquote data-quote="tetrasodium" data-source="post: 8883273" data-attributes="member: 93670"><p>pretty muchidentical to 3.5. Long term care, wands of cure light wounds, handwaved "yea now's a good time" recovery. </p><p></p><p>spell slot recovery got some discussion but it was more nuanced than was expressed up thread in both PF & 3.x. Depending on the class it varied a bit. Most classes needed either a specific time of day or a good night's rest plus either some peaceful time in study or prayer with interruptions trivially nixing it if they came at the wrong time.</p><p></p><p></p><p></p><p>Your premise depends <strong>entirely</strong> on the <em>players</em> caring about things beyond their own PCs, It's very easy for players to<a href="https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611" target="_blank"> not care & have a great time</a>. Take this example from a recent campaign of mine. </p><p></p><p>So the king declares them outlaws?... "cool MOAR story!"</p><p>So hunters come after the party looking for the bounty?... "cool MOAR story!"</p><p>So the players need to explain why they failed under the queens hysterical tears?... "cool MOAR story!"</p><p>etc</p><p></p><p>the system is designed so players can long rest in a gutter outside a haunted mansion during a hailstorm & so that they never <em>require</em> anything like regular equipment improvements that might be put behind difficulties... No matter what the GM puts under the knife of consequence is just "cool MOAR story!"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8883273, member: 93670"] pretty muchidentical to 3.5. Long term care, wands of cure light wounds, handwaved "yea now's a good time" recovery. spell slot recovery got some discussion but it was more nuanced than was expressed up thread in both PF & 3.x. Depending on the class it varied a bit. Most classes needed either a specific time of day or a good night's rest plus either some peaceful time in study or prayer with interruptions trivially nixing it if they came at the wrong time. Your premise depends [B]entirely[/B] on the [I]players[/I] caring about things beyond their own PCs, It's very easy for players to[URL='https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611'] not care & have a great time[/URL]. Take this example from a recent campaign of mine. So the king declares them outlaws?... "cool MOAR story!" So hunters come after the party looking for the bounty?... "cool MOAR story!" So the players need to explain why they failed under the queens hysterical tears?... "cool MOAR story!" etc the system is designed so players can long rest in a gutter outside a haunted mansion during a hailstorm & so that they never [I]require[/I] anything like regular equipment improvements that might be put behind difficulties... No matter what the GM puts under the knife of consequence is just "cool MOAR story!" [/QUOTE]
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Long rests getting better but GM needs still not being considered
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