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Long rests getting better but GM needs still not being considered
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<blockquote data-quote="tetrasodium" data-source="post: 8897512" data-attributes="member: 93670"><p>That bolded bit is pretty different from the idea that a full & complete recovery not being linked to a biological & narrative requirement like "went to sleep at night & woke up in the morning" though because it's a condition the GM has very little ability to say "no that's not appropriate" without going through a fight. Unlinking it from that biological need & certainty of time. </p><p></p><p></p><p>Someone used an example from a next playtest packet earlier that makes a good example of this where they said words along the lines of "so you spend a couple days tracking the orcs through the forest" only to have the players assume long rest & get frustrated when they were told no. It makes no sense for the PCs & orcs they are chasing to not go to sleep at night during those couple days but lowering the bar for full & complete recovery of any & all things to a mere scene transition only results in bludgeoning the GM if they say no. </p><p></p><p>Even in the old days when players got back 1-2hp/day of rest it did not always require "sleep in a town" though & making a new long rest based on an assumption like that bolded bit is just priming the pump for the GM to once more be bludgeoned with reasons for why they weren't clear enough or why they need to give a rest they feel inappropriate. Phrases like "<em>Yea ok. you guys make camp & rest up over a few days"</em> or <em>"Yea ok. you guys make camp & rest up over a few days <u>but</u>..."</em> & similar were not uncommon after the players made a case for why it was justified to rest up here instead. Likewise it was common for the GM to explicitly create things like an safe cavern/hunting lodge/oasis/traveler's shrine/etc during an adventure that allowed the party to rest up.</p><p></p><p>That GM created exception benefitting the players used a strict rule in a way not subject to peer pressure of multiple players pushing against one GM when introduced. The 5e (and so far still 6e) method is a much higher bar that is no longer a thing the GM can simply withdraw if the players start abusing it for 5mwd type reasons or whatever. A recovery rule that is written expecting the GM to present the burden of why a rest is not appropriate here now & this time ignores the need for that presentation to overcome large number of exceptions based abilities that players will accumulate from race class multiclass skills mundane equipment magical equipment nonconsumable items consumable items & so on that <em>each</em> PC will have. It was never all DCC funnel bloodbath grindfest slog all the time & things were a lot less adversarial than now when one of the players said words like "hey guys I think we need to think about a rest"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8897512, member: 93670"] That bolded bit is pretty different from the idea that a full & complete recovery not being linked to a biological & narrative requirement like "went to sleep at night & woke up in the morning" though because it's a condition the GM has very little ability to say "no that's not appropriate" without going through a fight. Unlinking it from that biological need & certainty of time. Someone used an example from a next playtest packet earlier that makes a good example of this where they said words along the lines of "so you spend a couple days tracking the orcs through the forest" only to have the players assume long rest & get frustrated when they were told no. It makes no sense for the PCs & orcs they are chasing to not go to sleep at night during those couple days but lowering the bar for full & complete recovery of any & all things to a mere scene transition only results in bludgeoning the GM if they say no. Even in the old days when players got back 1-2hp/day of rest it did not always require "sleep in a town" though & making a new long rest based on an assumption like that bolded bit is just priming the pump for the GM to once more be bludgeoned with reasons for why they weren't clear enough or why they need to give a rest they feel inappropriate. Phrases like "[I]Yea ok. you guys make camp & rest up over a few days"[/I] or [I]"Yea ok. you guys make camp & rest up over a few days [U]but[/U]..."[/I] & similar were not uncommon after the players made a case for why it was justified to rest up here instead. Likewise it was common for the GM to explicitly create things like an safe cavern/hunting lodge/oasis/traveler's shrine/etc during an adventure that allowed the party to rest up. That GM created exception benefitting the players used a strict rule in a way not subject to peer pressure of multiple players pushing against one GM when introduced. The 5e (and so far still 6e) method is a much higher bar that is no longer a thing the GM can simply withdraw if the players start abusing it for 5mwd type reasons or whatever. A recovery rule that is written expecting the GM to present the burden of why a rest is not appropriate here now & this time ignores the need for that presentation to overcome large number of exceptions based abilities that players will accumulate from race class multiclass skills mundane equipment magical equipment nonconsumable items consumable items & so on that [I]each[/I] PC will have. It was never all DCC funnel bloodbath grindfest slog all the time & things were a lot less adversarial than now when one of the players said words like "hey guys I think we need to think about a rest" [/QUOTE]
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