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<blockquote data-quote="CapnZapp" data-source="post: 6942988" data-attributes="member: 12731"><p>I guess this is what the random magic tables lead to.</p><p></p><p>But it is also a slightly unfun solution. </p><p></p><p>It effectively asks players to abstain from picking the best choice just because that choice MIGHT not end up the best choice after all. </p><p></p><p>I believe it is better to be upfront already from the start, and make sure the weapons you WANT the players to choose also are the best or among the best choices.</p><p></p><p>What I mean is: the simplest and most constructive way to look at 5E is to assume its designers WANT players to choose the rapier (unless they go two-handed).</p><p></p><p>If you want something else, you can then change the core reason as to why that is. Such as saying "Dex weapon deal Str based damage" for instance. It changes the foundation. It actually removes (rather than obscures) the tension, by aligning what the DM wants with what the game offers.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6942988, member: 12731"] I guess this is what the random magic tables lead to. But it is also a slightly unfun solution. It effectively asks players to abstain from picking the best choice just because that choice MIGHT not end up the best choice after all. I believe it is better to be upfront already from the start, and make sure the weapons you WANT the players to choose also are the best or among the best choices. What I mean is: the simplest and most constructive way to look at 5E is to assume its designers WANT players to choose the rapier (unless they go two-handed). If you want something else, you can then change the core reason as to why that is. Such as saying "Dex weapon deal Str based damage" for instance. It changes the foundation. It actually removes (rather than obscures) the tension, by aligning what the DM wants with what the game offers. [/QUOTE]
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