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<blockquote data-quote="CapnZapp" data-source="post: 6944029" data-attributes="member: 12731"><p>Well, I am glad bucklers weren't included in 5E. </p><p></p><p>I thank you for your suggestion, but let me share my experiences in 3E to explain why I didn't do it that way.</p><p></p><p>Bucklers were far too easy to abuse in 3E. Not because you used them to switch between one and two handed weapon grips, but because it gave you a way to hold items without paying the cost in lost shield AC. </p><p></p><p>For example: you doff the buckler, make all your attacks with a greataxe, and then end the round by donning the buckler again. Rinse and repeat. </p><p></p><p>And voila: you get the shield AC on everything (except the odd Opportunity Attack) and can still use greatweapons.</p><p></p><p>And when you add the ease with which 3E characters could enchant items, you quickly ended up with +5 bucklers. For the loss of a mere AC point, you got all the advantages of a shield with none of the disadvantages.</p><p></p><p>So thanks but no thanks.... There was a reason for the way I made this fighting style <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It specifically ties the advantages to the switching between one and two handed use: You specifically get the AC bonus only when you fight one-handed, completely shutting down any possibility of getting it while using a greataxe.</p><p></p><p>It is functionally equivalent to the non-abusive scenario you suggest, but without the possibility to game it for unwarranted and unintented bonuses.</p><p></p><p>Best regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6944029, member: 12731"] Well, I am glad bucklers weren't included in 5E. I thank you for your suggestion, but let me share my experiences in 3E to explain why I didn't do it that way. Bucklers were far too easy to abuse in 3E. Not because you used them to switch between one and two handed weapon grips, but because it gave you a way to hold items without paying the cost in lost shield AC. For example: you doff the buckler, make all your attacks with a greataxe, and then end the round by donning the buckler again. Rinse and repeat. And voila: you get the shield AC on everything (except the odd Opportunity Attack) and can still use greatweapons. And when you add the ease with which 3E characters could enchant items, you quickly ended up with +5 bucklers. For the loss of a mere AC point, you got all the advantages of a shield with none of the disadvantages. So thanks but no thanks.... There was a reason for the way I made this fighting style :) It specifically ties the advantages to the switching between one and two handed use: You specifically get the AC bonus only when you fight one-handed, completely shutting down any possibility of getting it while using a greataxe. It is functionally equivalent to the non-abusive scenario you suggest, but without the possibility to game it for unwarranted and unintented bonuses. Best regards, Zapp [/QUOTE]
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