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General Tabletop Discussion
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Look To Hollywood Blockbusters For Adventure Design Guidance
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<blockquote data-quote="Henry" data-source="post: 7734623" data-attributes="member: 158"><p>This works when the choice is more than just “I attack Orc #3” or “I use magic missile on the spellcaster.” If a player is playing to what they always know, if a DM or other players want to encourage more role play during combat, sometimes it’s necessary to give a little nudge or to lead by example. As DM, take advantage of that whole “monologuing is a free action” thing and be OK with giving a sentence from the NPC’s mouth as they’re doing something momentous. Our GM for a Pathfinder game was having the main villain of a combat spout a couple of lines from his “down with the nobility, up with the proletariat” manifesto as his minions were ripping us a new one and as he was casting spell suport for them. It was fun when one of the players’ PC was countering the villain’s logic as he was gutting minions one by one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also the GM can call out a certain choice the NPC is making, like focusing on the group elf for his attacks because he’s homicidally racist against elves, or how the villain keeps trying to shut down the combat with save or suck spells but not kill anyone, and get away, because their child is in trouble and they want to go save them. A grand finale combat could become an alliance of forces because of the classic “face turn” a la professional wrestling. (cf. Darth Vader tossing the Emperor down the shaft)</p></blockquote><p></p>
[QUOTE="Henry, post: 7734623, member: 158"] This works when the choice is more than just “I attack Orc #3” or “I use magic missile on the spellcaster.” If a player is playing to what they always know, if a DM or other players want to encourage more role play during combat, sometimes it’s necessary to give a little nudge or to lead by example. As DM, take advantage of that whole “monologuing is a free action” thing and be OK with giving a sentence from the NPC’s mouth as they’re doing something momentous. Our GM for a Pathfinder game was having the main villain of a combat spout a couple of lines from his “down with the nobility, up with the proletariat” manifesto as his minions were ripping us a new one and as he was casting spell suport for them. It was fun when one of the players’ PC was countering the villain’s logic as he was gutting minions one by one. :) Also the GM can call out a certain choice the NPC is making, like focusing on the group elf for his attacks because he’s homicidally racist against elves, or how the villain keeps trying to shut down the combat with save or suck spells but not kill anyone, and get away, because their child is in trouble and they want to go save them. A grand finale combat could become an alliance of forces because of the classic “face turn” a la professional wrestling. (cf. Darth Vader tossing the Emperor down the shaft) [/QUOTE]
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