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General Tabletop Discussion
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Look To Hollywood Blockbusters For Adventure Design Guidance
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<blockquote data-quote="Henry" data-source="post: 7734626" data-attributes="member: 158"><p>If someone DOESN’T want to add more opportunities to role play, that’s a totally different topic, involving things like group play style, making sure all the players at the table (including the DM) are a good fit for the game being played, etc.</p><p></p><p> However no one’s talking about script writing or railroading, they’re talking about suggesting new opportunities for adding new avenues for player interaction. The player in my group CHOSE to rebut the villain in the middle of combat, and it added a lot of fun doing so - but we NEVER would have done it had the GM not tried it, and discovered how memorable the event could be.</p><p></p><p></p><p></p><p>How is that anti-climactic? In the vas majority of D&D games I’ve seen both at home and at conventions, the enemy in a combat exists for two purposes - to be two-dimensional, and to be killed. Something like finding out that an enemy doesn’t have to be your enemy, or just as cool, finding out someone you almost see eye-to-eye with, but IS your enemy) makes for a great experience specifically because it’s uncommon. I wouldn’t do it for every main enemy, but having it happen once or twice in a campaign makes it stand out, and makes it more cinematic. And cinematic doesn’t have to be a bad thing, just because it’s a game.</p></blockquote><p></p>
[QUOTE="Henry, post: 7734626, member: 158"] If someone DOESN’T want to add more opportunities to role play, that’s a totally different topic, involving things like group play style, making sure all the players at the table (including the DM) are a good fit for the game being played, etc. However no one’s talking about script writing or railroading, they’re talking about suggesting new opportunities for adding new avenues for player interaction. The player in my group CHOSE to rebut the villain in the middle of combat, and it added a lot of fun doing so - but we NEVER would have done it had the GM not tried it, and discovered how memorable the event could be. How is that anti-climactic? In the vas majority of D&D games I’ve seen both at home and at conventions, the enemy in a combat exists for two purposes - to be two-dimensional, and to be killed. Something like finding out that an enemy doesn’t have to be your enemy, or just as cool, finding out someone you almost see eye-to-eye with, but IS your enemy) makes for a great experience specifically because it’s uncommon. I wouldn’t do it for every main enemy, but having it happen once or twice in a campaign makes it stand out, and makes it more cinematic. And cinematic doesn’t have to be a bad thing, just because it’s a game. [/QUOTE]
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