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Looking At Genesys From Fantasy Flight Games
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<blockquote data-quote="Jacob Lewis" data-source="post: 7736124" data-attributes="member: 6667921"><p>That is not even in the same ballpark, but I can explain why easily enough. </p><p></p><p>For starters, every die used in the narrative dice system for <em>Gensys </em>and <em>Star Wars </em>systems has a specific name which describes exactly what it represents. Collectively, they represent the <strong>Ability</strong>, <strong>Proficiency</strong>, <strong>Difficulty</strong>, <strong>Challenge</strong>, <strong>Boosts</strong>, and <strong>Setbacks </strong>of an attempted action. These are also the exact names for the kinds of dice used, also not by accident. Ability represents the natural ability of a character (Characteristics OR Skill Ranks), while Proficiency accounts for an upgrade in ability through training (Characteristics AND Skill Ranks). They generate positive effects, such as <strong>Successes</strong>, <strong>Advantages</strong>, and powerful <strong>Triumphs</strong>. Difficulty and Challenges work similarly, and oppose both Ability and Proficiency, generating negative aspects which cancel the positives to produce a net sum result. These negative results, <strong>Failures</strong>, <strong>Threats</strong>, and <strong>Despair</strong> have the same value as their counterparts (i.e. Failure counters Success, and Threats counter Advantages). This makes it a lot easier to mentally translate values into more descriptive, narrative results as opposed to interpreting flat numbers.</p><p></p><p>Next--and this is an important difference--every single die used in a dice pool is uniquely accounted for. Your character has Intellect value of 3? Use 3 Ability dice. His Computer Rank is 2? Upgrade 2 of those dice to Proficiency. He is also using a personal datapad which helps access computer terminals, so add a Boost die. Now, it's an average task, so add 2 Difficulty dice, but the group has alerted the facility earlier, so upgrade one of those Difficulty to a Challenge die because the place is on high alert. And so on.</p><p></p><p>Hopefully, this should make it more obvious why rolling an arbitrary d6 along with another number-generating die is nothing like it. Its just random, and not really a part of the game. Might as well be flipping a coin to see if you won the game.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7736124, member: 6667921"] That is not even in the same ballpark, but I can explain why easily enough. For starters, every die used in the narrative dice system for [I]Gensys [/I]and [I]Star Wars [/I]systems has a specific name which describes exactly what it represents. Collectively, they represent the [B]Ability[/B], [B]Proficiency[/B], [B]Difficulty[/B], [B]Challenge[/B], [B]Boosts[/B], and [B]Setbacks [/B]of an attempted action. These are also the exact names for the kinds of dice used, also not by accident. Ability represents the natural ability of a character (Characteristics OR Skill Ranks), while Proficiency accounts for an upgrade in ability through training (Characteristics AND Skill Ranks). They generate positive effects, such as [B]Successes[/B], [B]Advantages[/B], and powerful [B]Triumphs[/B]. Difficulty and Challenges work similarly, and oppose both Ability and Proficiency, generating negative aspects which cancel the positives to produce a net sum result. These negative results, [B]Failures[/B], [B]Threats[/B], and [B]Despair[/B] have the same value as their counterparts (i.e. Failure counters Success, and Threats counter Advantages). This makes it a lot easier to mentally translate values into more descriptive, narrative results as opposed to interpreting flat numbers. Next--and this is an important difference--every single die used in a dice pool is uniquely accounted for. Your character has Intellect value of 3? Use 3 Ability dice. His Computer Rank is 2? Upgrade 2 of those dice to Proficiency. He is also using a personal datapad which helps access computer terminals, so add a Boost die. Now, it's an average task, so add 2 Difficulty dice, but the group has alerted the facility earlier, so upgrade one of those Difficulty to a Challenge die because the place is on high alert. And so on. Hopefully, this should make it more obvious why rolling an arbitrary d6 along with another number-generating die is nothing like it. Its just random, and not really a part of the game. Might as well be flipping a coin to see if you won the game. [/QUOTE]
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