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Looking for 1 on 1 infiltration type adventures
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<blockquote data-quote="Mistwell" data-source="post: 7346262" data-attributes="member: 2525"><p>There are a bunch of <a href="http://drivethrurpg.com/browse.php?keywords=HHQ&author=&artist=&pfrom=&pto=&x=0&y=0" target="_blank">one-player one-shot adventures for 2e</a>. For example, there is Thief's Challenge and Thief's Challenge II. They were called the Head-to-Head Quests. I bet they wouldn't be too hard to convert to 5e.</p><p></p><p><strong>The Thiefs Challenge</strong> sounds pretty close to what you're looking for. From the description:</p><p></p><p>Christensen's editor had thus asked for a book that was "noir-ish" and "Raymond Chandler-ish." HHQ3 comes through on this request. As the adventure notes, it's "primarily a mystery, a story thick with finger-pointing and double-crosses."</p><p></p><p>HHQ3's cover text also states, "Combat and the acquisition of magical oddities are rare in this adventure." Like HHQ2: "Wizard's Challenge," this new adventure suggests the use of alternate experience point awards found on page 48 of the Dungeon Master's Guide (1989) to make up for the lack of fighting.</p><p></p><p>A Town Adventure. Each of the previous HHQ adventures described a community as a starting point for its adventure. "Thief's Challenge" takes a step further, setting almost its entire adventure in the city. It extensively describes the people of the town, gives some attention to its geography, then lists out "plot points" that might occur as players investigate the mystery of the "Gullwing bandit."</p><p></p><p><strong>The Thief's Challenge II</strong> sound like it have more infiltration aspects to it:</p><p></p><p>The adventure focuses on thief-related plots, like robbing from pirates, making a jail break, and picking locks while breaking and entering. It also tries to help the rogue out in combat - once even sending some young boys to help fight a giant crab! Despite this, the adventures notes that a multiclass thief or one generated with a kit from PHBR2: The Complete Thief's Handbook (1989) might have an easier time of it.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7346262, member: 2525"] There are a bunch of [URL="http://drivethrurpg.com/browse.php?keywords=HHQ&author=&artist=&pfrom=&pto=&x=0&y=0"]one-player one-shot adventures for 2e[/URL]. For example, there is Thief's Challenge and Thief's Challenge II. They were called the Head-to-Head Quests. I bet they wouldn't be too hard to convert to 5e. [B]The Thiefs Challenge[/B] sounds pretty close to what you're looking for. From the description: Christensen's editor had thus asked for a book that was "noir-ish" and "Raymond Chandler-ish." HHQ3 comes through on this request. As the adventure notes, it's "primarily a mystery, a story thick with finger-pointing and double-crosses." HHQ3's cover text also states, "Combat and the acquisition of magical oddities are rare in this adventure." Like HHQ2: "Wizard's Challenge," this new adventure suggests the use of alternate experience point awards found on page 48 of the Dungeon Master's Guide (1989) to make up for the lack of fighting. A Town Adventure. Each of the previous HHQ adventures described a community as a starting point for its adventure. "Thief's Challenge" takes a step further, setting almost its entire adventure in the city. It extensively describes the people of the town, gives some attention to its geography, then lists out "plot points" that might occur as players investigate the mystery of the "Gullwing bandit." [B]The Thief's Challenge II[/B] sound like it have more infiltration aspects to it: The adventure focuses on thief-related plots, like robbing from pirates, making a jail break, and picking locks while breaking and entering. It also tries to help the rogue out in combat - once even sending some young boys to help fight a giant crab! Despite this, the adventures notes that a multiclass thief or one generated with a kit from PHBR2: The Complete Thief's Handbook (1989) might have an easier time of it. [/QUOTE]
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