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Looking for a house rule for Great Weapon Master
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<blockquote data-quote="Sword of Spirit" data-source="post: 9248500" data-attributes="member: 6677017"><p>I think what I'm going to end up using is the 5.5e version, minus the Strength boost (I think it's worth more than a half-feat).</p><p></p><p>I did have to finagle another rule I'm using to make it work, since one of my goals is to balance the costs and benefits of the different fighting styles.</p><p></p><p>As the discussion went along, I realized one of the things I don't like about GWM is the choice to take Disadvantage. That's where the whole issue comes in, because the better you are at system mastery (individually and as a party), the better use you can get out of it. It's just worth a lot more to someone who really knows what they are doing than it is to a casual player. I really like to avoid that. I'm perfectly fine with some optimization adding some benefit, but that feat was just a step too far for me.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9248500, member: 6677017"] I think what I'm going to end up using is the 5.5e version, minus the Strength boost (I think it's worth more than a half-feat). I did have to finagle another rule I'm using to make it work, since one of my goals is to balance the costs and benefits of the different fighting styles. As the discussion went along, I realized one of the things I don't like about GWM is the choice to take Disadvantage. That's where the whole issue comes in, because the better you are at system mastery (individually and as a party), the better use you can get out of it. It's just worth a lot more to someone who really knows what they are doing than it is to a casual player. I really like to avoid that. I'm perfectly fine with some optimization adding some benefit, but that feat was just a step too far for me. [/QUOTE]
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Looking for a house rule for Great Weapon Master
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