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Looking for a "Nature Wizard" Subclass [+]
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<blockquote data-quote="steeldragons" data-source="post: 9248217" data-attributes="member: 92511"><p>Things that make sense for a druid-turned-Wizard, just straight out the gate would include Schools of Conjuration (animal, fae, elementals, and earth-/vegetation-shaping and weather-summoning) or Illusion and/or Enchantment (either a fae/sylvan kind of based magic) make sense. Pulling from Storm Sorcerer or an Elementalist (who deals in all four elements) seem thematic no-brainers.</p><p></p><p>Or, as I have seen others suggest, there are no shortage of straight-up wizard spells that are completely in line with Druids/"nature-based" spells, all their own...Personally, I'd probably do these in combination with re-skinned/-flavored various "arcane" spells into nature-y iterations (cuz I just like doing that kind of thing).</p><p></p><p>For a basic, "starter" spellbook "gift/reward"...let's saaaay...5 cantrips, 5 1st level spells. 2 2nd level spells...</p><p>"Nature Wizard Spellbook"</p><p>Cantrips: Dancing Lights, Fire Bolt, Mending, Prestidigitation, Shocking Grasp</p><p>1st lvl: Comprehend Languages, Detect Magic, Featherfall, Fog Cloud, Magic Missile (reskinned to fire unerring missles of various colored energy shaped like leaves)</p><p>2nd level: Misty Step, Web </p><p></p><p>That should be plenty to get the arcane studies ball rolling with a thematic overlap with the druidism (And some general utility).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9248217, member: 92511"] Things that make sense for a druid-turned-Wizard, just straight out the gate would include Schools of Conjuration (animal, fae, elementals, and earth-/vegetation-shaping and weather-summoning) or Illusion and/or Enchantment (either a fae/sylvan kind of based magic) make sense. Pulling from Storm Sorcerer or an Elementalist (who deals in all four elements) seem thematic no-brainers. Or, as I have seen others suggest, there are no shortage of straight-up wizard spells that are completely in line with Druids/"nature-based" spells, all their own...Personally, I'd probably do these in combination with re-skinned/-flavored various "arcane" spells into nature-y iterations (cuz I just like doing that kind of thing). For a basic, "starter" spellbook "gift/reward"...let's saaaay...5 cantrips, 5 1st level spells. 2 2nd level spells... "Nature Wizard Spellbook" Cantrips: Dancing Lights, Fire Bolt, Mending, Prestidigitation, Shocking Grasp 1st lvl: Comprehend Languages, Detect Magic, Featherfall, Fog Cloud, Magic Missile (reskinned to fire unerring missles of various colored energy shaped like leaves) 2nd level: Misty Step, Web That should be plenty to get the arcane studies ball rolling with a thematic overlap with the druidism (And some general utility). [/QUOTE]
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