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<blockquote data-quote="Simon T. Vesper" data-source="post: 7410464" data-attributes="member: 6949304"><p>Randomness is integral to the game because it takes the decision-making out of the GM's hands. When the GM rolls the dice, she must honor the result. If she doesn't, the players have every right to revolt and leave the game.</p><p></p><p>Or is this thread going to devolve into a debate about whether "fudging" is cheating? Because if it is, I'm calling it right here. I don't you and I are going to see eye-to-eye on any topic unless we share certain core assumptions.</p><p></p><p></p><p></p><p>Celebrim, you're going the same direction Ovinomancer went: you're trying to adopt a different definition. I don't disagree that a GM should seek to become more skilled at running her game, but that's a subset of the total possibilities when we're discussing "advanced" RPGs. Just as my example with encounter tables is a subset, and one that doesn't necessarily overlap with your focus on being "a more skillful GM."</p><p></p><p>Again, the encounter tables are meant as an example of how the game <em>might</em> be advanced. Clearly, I did not achieve my objective, but that failure doesn't invalidate the attempt.</p><p></p><p>Should we move on to other examples? It seems that we're struggling to make sense of this one...</p></blockquote><p></p>
[QUOTE="Simon T. Vesper, post: 7410464, member: 6949304"] Randomness is integral to the game because it takes the decision-making out of the GM's hands. When the GM rolls the dice, she must honor the result. If she doesn't, the players have every right to revolt and leave the game. Or is this thread going to devolve into a debate about whether "fudging" is cheating? Because if it is, I'm calling it right here. I don't you and I are going to see eye-to-eye on any topic unless we share certain core assumptions. Celebrim, you're going the same direction Ovinomancer went: you're trying to adopt a different definition. I don't disagree that a GM should seek to become more skilled at running her game, but that's a subset of the total possibilities when we're discussing "advanced" RPGs. Just as my example with encounter tables is a subset, and one that doesn't necessarily overlap with your focus on being "a more skillful GM." Again, the encounter tables are meant as an example of how the game [I]might[/I] be advanced. Clearly, I did not achieve my objective, but that failure doesn't invalidate the attempt. Should we move on to other examples? It seems that we're struggling to make sense of this one... [/QUOTE]
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