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<blockquote data-quote="Jhaelen" data-source="post: 7411014" data-attributes="member: 46713"><p>Okay, I lied: I still sometimes use (encounter) tables. But I never use them during a game session. I use them to prepare for a session. I use them for what they're best suited: to generate ideas. I then flesh out these ideas and create 'real' encounters from them. During the game I pick the encounters that make the most sense given the PCs current location and the actions they've taken.</p><p></p><p>See, roleplaying games are first and foremost games that feature a healthy amount of roleplaying, hence the name. They're not, nor are they intended to be, simulations. You sound like you strife after a 'perfect' game that doesn't involve any conscious choices. Well, somewhat surprisingly that doesn't necessarily translate into an engaging and entertaining gaming experience.</p><p></p><p>Striving for 'realism' in your encounter tables actually robs you of the most interesting kind of encounters: those that seem strangely out of place. It's the unusual encounters that spawn great stories.</p><p></p><p>But considering the gist of this thread, none of this will mean anything to you. I don't have anything to contribute to your quest for 'advanced' role playing content.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7411014, member: 46713"] Okay, I lied: I still sometimes use (encounter) tables. But I never use them during a game session. I use them to prepare for a session. I use them for what they're best suited: to generate ideas. I then flesh out these ideas and create 'real' encounters from them. During the game I pick the encounters that make the most sense given the PCs current location and the actions they've taken. See, roleplaying games are first and foremost games that feature a healthy amount of roleplaying, hence the name. They're not, nor are they intended to be, simulations. You sound like you strife after a 'perfect' game that doesn't involve any conscious choices. Well, somewhat surprisingly that doesn't necessarily translate into an engaging and entertaining gaming experience. Striving for 'realism' in your encounter tables actually robs you of the most interesting kind of encounters: those that seem strangely out of place. It's the unusual encounters that spawn great stories. But considering the gist of this thread, none of this will mean anything to you. I don't have anything to contribute to your quest for 'advanced' role playing content. [/QUOTE]
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