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<blockquote data-quote="Grraf" data-source="post: 145742" data-attributes="member: 3791"><p>Definitely Scarred Lands.</p><p></p><p>To be honest you do need to be a bit creative but the Serpent Amphora (free download from the SL site) should give you a decent starting point.</p><p></p><p>It does have a big "meta-plot" I'm planning on starting a game at somepoint though and the metaplot is so big that its more like a background. I don't think I'd ever directly involve the PCs in anything related to the gods or the titians, just titan cults and godly intrigue.</p><p></p><p>Nessessary reading:</p><p>The Gazatteer. (or you can wait a month or two and get the big hardcover coming out)</p><p></p><p>Recommended reading:</p><p>(unfortunately) the DM's companion that comes with the Scarred Lands DM screen. Its good for PCs races and ideas about the world. The adventures are kind of worthless. Its actually a pretty good screen but its frustrating to have to buy it if you aren't a screen type.</p><p>The Divine and the Defeated. Its hardcover, it gives a full history and a lot of hooks to let the PCs interact with the world. Also its recent and IMHO was edited extremely well. Few typos, few inconsistencies, strong worldview, good idea of the overall setting.</p><p>The Creature Collection (I like the first one, oddly enough almost everyone likes the second). Though there are a few monsters that are just pointless (like 3 or 4 dead child-moster ghost things) almost every creature is its own adventure and many provide a good idea about the world.</p><p>Relics and Rituals is also actually a great book for understanding the world (and it plugs a bunch of holes in the spell lists for the various classes). The whole thing is kind of a giant story about the scarred lands told spell by spell and object by object.</p><p></p><p>The CHEAPO route (i.e. you don't want to blow a lot of money)</p><p>Hollowfaust is a great book (as mentioned before). If the setting of a necromantic (but not evil) city appeals to you you could almost just buy it (and maybe the DM screen to see how they've changed the PC races, histories, etc) and hang tough until the hard-cover comes out. There's enough in there for a full campaign and the adventure hooks were the best of the three city books out so far.</p><p></p><p>PS I'd read the Mithril book over very carefully before buying it. Though its seems like it would be a great starting point for a game (and it should have been) I found it to be pretty unfortunate. Unless the city really appeals to you your money is better spent elsewhere. Wrote a review of it recently, see that for more.</p></blockquote><p></p>
[QUOTE="Grraf, post: 145742, member: 3791"] Definitely Scarred Lands. To be honest you do need to be a bit creative but the Serpent Amphora (free download from the SL site) should give you a decent starting point. It does have a big "meta-plot" I'm planning on starting a game at somepoint though and the metaplot is so big that its more like a background. I don't think I'd ever directly involve the PCs in anything related to the gods or the titians, just titan cults and godly intrigue. Nessessary reading: The Gazatteer. (or you can wait a month or two and get the big hardcover coming out) Recommended reading: (unfortunately) the DM's companion that comes with the Scarred Lands DM screen. Its good for PCs races and ideas about the world. The adventures are kind of worthless. Its actually a pretty good screen but its frustrating to have to buy it if you aren't a screen type. The Divine and the Defeated. Its hardcover, it gives a full history and a lot of hooks to let the PCs interact with the world. Also its recent and IMHO was edited extremely well. Few typos, few inconsistencies, strong worldview, good idea of the overall setting. The Creature Collection (I like the first one, oddly enough almost everyone likes the second). Though there are a few monsters that are just pointless (like 3 or 4 dead child-moster ghost things) almost every creature is its own adventure and many provide a good idea about the world. Relics and Rituals is also actually a great book for understanding the world (and it plugs a bunch of holes in the spell lists for the various classes). The whole thing is kind of a giant story about the scarred lands told spell by spell and object by object. The CHEAPO route (i.e. you don't want to blow a lot of money) Hollowfaust is a great book (as mentioned before). If the setting of a necromantic (but not evil) city appeals to you you could almost just buy it (and maybe the DM screen to see how they've changed the PC races, histories, etc) and hang tough until the hard-cover comes out. There's enough in there for a full campaign and the adventure hooks were the best of the three city books out so far. PS I'd read the Mithril book over very carefully before buying it. Though its seems like it would be a great starting point for a game (and it should have been) I found it to be pretty unfortunate. Unless the city really appeals to you your money is better spent elsewhere. Wrote a review of it recently, see that for more. [/QUOTE]
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