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Looking for advice on running WotBS 5e
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 7937886" data-attributes="member: 9260"><p>So, last week I ran the first session of The Scouring of Gate Pass. As expected, I was overly worried that I hadn't prepared enough of the adventure but the players ended up getting through just two encounters <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I would like to make some comments about the session and some issues I found while running it, so maybe I can get further advice.</p><p></p><p>For the record, I'm running the adventure on Roll20, using the conversion for that platform (which makes it the third time I purchase the adventure - 3.5, 5e pdf and 5e on Roll20. You could say that I have faith in the product! <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" />). Regardless, I'd like to say that it's a great resource for the platform:</p><ul> <li data-xf-list-type="ul">It's very well done and integrates really well with the Roll20 interface. The fact that one can change the order in which any section of the adventure is presented is a great asset. A particular example of this is the Reaching the Safe House section on Act 2. I really can't understand why that section isn't placed at the end of the act, when the party has most likely gone through retrieving the case. Or at least after the safe house is described... Anyway, with the Roll20 version that's not an issue.</li> <li data-xf-list-type="ul">It includes battle maps for encounters that don't have them in the original adventure, such as the Ghetto Hideout. The only criticism in this regard is that it uses the original "map" for The Gauntlet in Act Four. Honestly, that illustration is only suitable as a handout (although I don't know why it would be needed as such), not as a resource for actual play.</li> <li data-xf-list-type="ul">The ability to edit pretty much everything, from NPCs' stat, to the adventure´s text. I did some slight modifications to some descriptions and it was really handy to be able to do that on the platform itself.</li> </ul><p></p><p>As for the adventure itself, we got through Act One without issue, and advanced up to the first encounter in Act Two (the depository tower). Here is where either I missed something in the setup, or there is some slight flaw in the design:</p><p></p><p>[SPOILER]The encounter, as I understood it, expects the party to see through Larion's disguise and capture him so as to later find out about the shahalesti involvement and get the lead to the elven ghetto and the hideout there. However, if Larion wins the initiative, as it happened in our game (I was using open rolls, as it was an unlikely event with one player having a +7 to initiative), his escape is almost certain. This leaves a bit of an information vacuum as to where to go afterwards. I improvised some Perception rolls while Larion jumped over the balcony and fence to let the party notice that he looked like an elf. Then the session ended, but I'm thinking that I will have to sort of lead them to the conclusion that they should go to the elven ghetto to avoid them running around aimlessly or leaving the city without the documents...[/SPOILER]</p><p></p><p>Anyway, it seems we're off to a great start. Any advice any of you may have going forward, it will be much appreciated!</p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 7937886, member: 9260"] So, last week I ran the first session of The Scouring of Gate Pass. As expected, I was overly worried that I hadn't prepared enough of the adventure but the players ended up getting through just two encounters :p I would like to make some comments about the session and some issues I found while running it, so maybe I can get further advice. For the record, I'm running the adventure on Roll20, using the conversion for that platform (which makes it the third time I purchase the adventure - 3.5, 5e pdf and 5e on Roll20. You could say that I have faith in the product! 😅). Regardless, I'd like to say that it's a great resource for the platform: [LIST] [*]It's very well done and integrates really well with the Roll20 interface. The fact that one can change the order in which any section of the adventure is presented is a great asset. A particular example of this is the Reaching the Safe House section on Act 2. I really can't understand why that section isn't placed at the end of the act, when the party has most likely gone through retrieving the case. Or at least after the safe house is described... Anyway, with the Roll20 version that's not an issue. [*]It includes battle maps for encounters that don't have them in the original adventure, such as the Ghetto Hideout. The only criticism in this regard is that it uses the original "map" for The Gauntlet in Act Four. Honestly, that illustration is only suitable as a handout (although I don't know why it would be needed as such), not as a resource for actual play. [*]The ability to edit pretty much everything, from NPCs' stat, to the adventure´s text. I did some slight modifications to some descriptions and it was really handy to be able to do that on the platform itself. [/LIST] As for the adventure itself, we got through Act One without issue, and advanced up to the first encounter in Act Two (the depository tower). Here is where either I missed something in the setup, or there is some slight flaw in the design: [SPOILER]The encounter, as I understood it, expects the party to see through Larion's disguise and capture him so as to later find out about the shahalesti involvement and get the lead to the elven ghetto and the hideout there. However, if Larion wins the initiative, as it happened in our game (I was using open rolls, as it was an unlikely event with one player having a +7 to initiative), his escape is almost certain. This leaves a bit of an information vacuum as to where to go afterwards. I improvised some Perception rolls while Larion jumped over the balcony and fence to let the party notice that he looked like an elf. Then the session ended, but I'm thinking that I will have to sort of lead them to the conclusion that they should go to the elven ghetto to avoid them running around aimlessly or leaving the city without the documents...[/SPOILER] Anyway, it seems we're off to a great start. Any advice any of you may have going forward, it will be much appreciated! [/QUOTE]
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