Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for an 'Alien' esque OGC monster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Masada" data-source="post: 1777599" data-attributes="member: 19339"><p>These will be included in the next issue of <a href="http://www.intrepidheroes.com/modernized.html" target="_blank">MODERNIZED</a> due out this week.</p><p></p><p><span style="font-size: 18px">Bug (Alien, Hostile)</span></p><p>Large Outsider</p><p>Hit Dice: 5d8+20 (42 hp)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft., climb 60 ft., swim 40 ft.</p><p>Defense: 21 (+3 Dex, -1 size, +9 natural)</p><p>Attacks: Bite +8 melee, 2 claws +10 melee, tail+8 melee</p><p>Damage: Bite 1d8+3, claw 1d6+6, tail slap 1d8+3 and stun</p><p>Face/Reach: 5 ft by 5 ft or 10 ft (tail attack)</p><p>Special Attacks: Acid blood, frightful presence, improved grab, pounce, stun, trip</p><p>Special Qualities: climb, energy resistance (cold 5, electricity 5), hive mind, immune to energy (acid, gas), immune to vacuum, immune to mind-altering effects, DR 5/fire, fast healing 1, blindsight (30’), scent (30’), tremorsense (60’)</p><p>Saves: Fort +8, Ref +7, Will +4</p><p>Abilities: Str 23, Dex 16, Con 18, Int 8, Wis 10, Cha 5</p><p>Skills: Balance +3, Climb +14, Escape Artist +3, Hide +15, Intimidate +9, Jump +8, Listen +0, Move Silently +15, Search –1, Spot +2</p><p>Feats: Improved Initiative, Multiattack</p><p>Challenge Rating: 8-9</p><p></p><p>Bugs don’t talk. They don’t negotiate. They don’t care about your mama. They aren’t intimidated by your silly guns. You are just a piece of tasty meat for the hive—that is, if you’re lucky. If you’re unlucky, then your nice warm chest cavity looks like a bug nursery.</p><p></p><p>Bugs hide in the dark and attack suddenly without mercy. The typical attack will start with a tail slap followed by claws and bites. Foes knocked senseless will be dragged off where the Bug can finish them off. Bugs can drag off Grappled foes of medium size or smaller without movement penalty up to their weight limitations.</p><p></p><p>Bugs can drag helpless victims back to the Queen. The Queen then implants an egg in the chest of the still living victim. The Queen will then secure the victim with a hard webbing for 24 hours after which the larva bursts forth from the victim killing him or her instantly. With ample food sources a larva Bug can grow to full size in 24 hours. Full grown bugs will provide food for newborns. Even without food sources a Bug can grow to full size in 72 hours. Bugs can eat virtually anything organic. They can also hibernate indefinitely with only a small energy source such has a geothermal heat source or an electrical source (power core or generator).</p><p></p><p>In Bug Hunt, the Bugs will utilize they underground tunnels which they will likely have the only access to. They use the tunnels expertly to out maneuver the PC’s once the Queen is awake.</p><p></p><p>Acidic Blood (Ex): The Bug has acidic blood. Each time it takes damage, it deals acid damage to all adjacent creatures and objects as it splatters its blood on them. The amount of damage equals 1d6 per 3 Hit Dice of the creature (2d6 for Bug), to a maximum of 5d6 points. A successful Reflex save (DC 15) halves the damage.</p><p></p><p>Frightful Presence (Ex): As the feat of the same name except using the following save DC. Will save DC = 10 + ½ Bug’s HD + 1 per Bug visible (max 5).</p><p></p><p>Improved Grab (Ex): When making a successful melee attack, a Bug can initiate a Grapple attack as a free action without incurring an Attack of Opportunity.</p><p></p><p>Pounce (Ex): A Bug may make a full attack as part of a charge attack.</p><p></p><p>Stun (Ex): A successful tail slap will stun a target that fails a DC 14 Fortitude save for 1d4 rounds. A tail slap has 10’ reach.</p><p></p><p>Trip (Ex): A Bug making a successful tail attack can initiate a trip as a free action without incurring an Attack of Opportunity.</p><p></p><p>Climb (Ex): Bugs can always “take 10” when making climb checks.</p><p></p><p>Hive Mind (Su): As long as the Queen is alive, all Bugs share a hive mind. What one Bug sees, all Bugs see.</p><p></p><p>Fast Healing 1 (Ex): A Bug heals from damage very quickly; recovering 1 HP a round. Bugs can not heal from below -10 HP.</p><p></p><p>Blindsight (Ex): Bugs can sense objects within 30’ regardless of visibility conditions. They do not need to make Spot checks to pinpoint concealed or invisible objects.</p><p></p><p>Scent (Ex): Bugs can identify individuals by smell as well as human can by sight. This ability functions out to 30’. Range doubled if the target is upwind and halved if the target is downwind. A Bug can only use this ability to pinpoint a target if it is within 5’.</p><p></p><p>Tremorsense (Ex): Bugs are sensitive to surface vibrations and can sense any creature in contact with the ground out to a 60’ radius.</p><p></p><p><span style="font-size: 18px">Queen Bug (Alien, Hostile)</span></p><p>Huge Outsider</p><p>Hit Dice: 15d8+45 (105 hp)</p><p>Initiative: +9 (+5 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft., climb 60 ft., swim 40 ft.</p><p>Defense: 27 (+5 Dex, -2 size, +14 natural)</p><p>Attacks: Bite +11 melee, 2 claws +13 melee, tail+8 melee</p><p>Damage: Bite 2d8+5, claw 1d10+6, tail slap 3d8+5 and stun</p><p>Face/Reach: 15 ft by 15 ft or 10’ Reach claws, 15’ Reach tail attack</p><p>Special Attacks: Acid blood, frightful presence, improved grab, pounce, stun, trip</p><p>Special Qualities: climb, energy resistance (cold 20, electricity 20), hive mind, immune to energy (acid, gas), immune to vacuum, immune to mind-altering effects, DR 20/fire, fast healing 5, blindsight (60’), scent (30’), telepathy, tremorsense (90’)</p><p>Saves: Fort +12, Ref +10, Will +10</p><p>Abilities: Str 23, Dex 20, Con 18, Int 18, Wis 10, Cha 5</p><p>Skills: Balance +5, Climb +14, Escape Artist +5, Hide +15, Intimidate +15, Jump +12, Listen +0, Move Silently +15, Search –1, Spot +8</p><p>Feats: Improved Initiative, Multiattack</p><p>Challenge Rating: 12</p><p></p><p>The Queen rules the hive. The Queen implants hosts and maintains the hive. Her driving instinct is to expand and devour. </p><p></p><p>All Bugs follow her mental command. She can control her Bugs directly for up to 100 miles. She can give instructions to a Bug beyond this range once a day at any distance. This requires her concentration and 10 minutes per Bug she wishes to instruct. She is highly intelligent and can communicate with any creature that has a language within 120’ mentally.</p><p></p><p>The Queen will be protected by 5 Bugs at all times. Often these 5 will be more powerful than the standard Bug. Queens can vary in size and abilities. Queens take 72 hours to “hatch” from a host and at least a week to fully mature. “Sisters” ally with the mother to form a Brood. Broods can cooperate through the coordination of the Queens, but only those Bugs born directly from a Queen share a hive mind.</p><p></p><p>Acidic Blood (Ex): The Queen has acidic blood. Each time it takes damage, it deals acid damage to all adjacent creatures and objects as it splatters its blood on them. The amount of damage equals 1d6 per 3 Hit Dice of the creature (5d6 for Queen), to a maximum of 5d6 points. A successful Reflex save (DC 15) halves the damage.</p><p></p><p>Frightful Presence (Ex): As the feat of the same name except using the following save DC. Will save DC = 10 + ½ Bug’s HD + 1 per Bug visible (max 10).</p><p></p><p>Improved Grab (Ex): When making a successful melee attack, a Bug can initiate a Grapple attack as a free action without incurring an Attack of Opportunity.</p><p></p><p>Pounce (Ex): A Bug may make a full attack as part of a charge attack.</p><p></p><p>Stun (Ex): A successful tail slap will stun a target that fails a DC 18 Fortitude save for 2d4 rounds. A tail slap has 15’ reach.</p><p></p><p>Trip (Ex): A Bug making a successful tail attack can initiate a trip as a free action without incurring an Attack of Opportunity.</p><p></p><p>Climb (Ex): Bugs can always “take 10” when making climb checks.</p><p></p><p>Hive Mind (Su): As long as the Queen is alive, all Bugs share a hive mind. What one Bug sees, all Bugs see.</p><p></p><p>Fast Healing 5 (Ex): A Bug heals from damage very quickly; recovering 5 HP a round. Bugs can not heal from below -10 HP.</p><p></p><p>Blindsight (Ex): Queen Bugs can sense objects within 60’ regardless of visibility conditions. They do not need to make Spot checks to pinpoint concealed or invisible objects.</p><p></p><p>Scent (Ex): Bugs can identify individuals by smell as well as human can by sight. This ability functions out to 30’. Range doubled if the target is upwind and halved if the target is downwind. A Bug can only use this ability to pinpoint a target if it is within 5’.</p><p></p><p>Telepathy (Su): The Queen can communicate mentally with any creature that possesses a language in a 120’ radius.</p><p></p><p>Tremorsense (Ex): Queen Bugs are sensitive to surface vibrations and can sense any creature in contact with the ground out to a 90’ radius.</p><p></p><p>**Originally inspired by the works of Michael Tresca and Dan McAllister</p></blockquote><p></p>
[QUOTE="Masada, post: 1777599, member: 19339"] These will be included in the next issue of [url=http://www.intrepidheroes.com/modernized.html]MODERNIZED[/url] due out this week. [SIZE=5]Bug (Alien, Hostile)[/SIZE] Large Outsider Hit Dice: 5d8+20 (42 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 60 ft., climb 60 ft., swim 40 ft. Defense: 21 (+3 Dex, -1 size, +9 natural) Attacks: Bite +8 melee, 2 claws +10 melee, tail+8 melee Damage: Bite 1d8+3, claw 1d6+6, tail slap 1d8+3 and stun Face/Reach: 5 ft by 5 ft or 10 ft (tail attack) Special Attacks: Acid blood, frightful presence, improved grab, pounce, stun, trip Special Qualities: climb, energy resistance (cold 5, electricity 5), hive mind, immune to energy (acid, gas), immune to vacuum, immune to mind-altering effects, DR 5/fire, fast healing 1, blindsight (30’), scent (30’), tremorsense (60’) Saves: Fort +8, Ref +7, Will +4 Abilities: Str 23, Dex 16, Con 18, Int 8, Wis 10, Cha 5 Skills: Balance +3, Climb +14, Escape Artist +3, Hide +15, Intimidate +9, Jump +8, Listen +0, Move Silently +15, Search –1, Spot +2 Feats: Improved Initiative, Multiattack Challenge Rating: 8-9 Bugs don’t talk. They don’t negotiate. They don’t care about your mama. They aren’t intimidated by your silly guns. You are just a piece of tasty meat for the hive—that is, if you’re lucky. If you’re unlucky, then your nice warm chest cavity looks like a bug nursery. Bugs hide in the dark and attack suddenly without mercy. The typical attack will start with a tail slap followed by claws and bites. Foes knocked senseless will be dragged off where the Bug can finish them off. Bugs can drag off Grappled foes of medium size or smaller without movement penalty up to their weight limitations. Bugs can drag helpless victims back to the Queen. The Queen then implants an egg in the chest of the still living victim. The Queen will then secure the victim with a hard webbing for 24 hours after which the larva bursts forth from the victim killing him or her instantly. With ample food sources a larva Bug can grow to full size in 24 hours. Full grown bugs will provide food for newborns. Even without food sources a Bug can grow to full size in 72 hours. Bugs can eat virtually anything organic. They can also hibernate indefinitely with only a small energy source such has a geothermal heat source or an electrical source (power core or generator). In Bug Hunt, the Bugs will utilize they underground tunnels which they will likely have the only access to. They use the tunnels expertly to out maneuver the PC’s once the Queen is awake. Acidic Blood (Ex): The Bug has acidic blood. Each time it takes damage, it deals acid damage to all adjacent creatures and objects as it splatters its blood on them. The amount of damage equals 1d6 per 3 Hit Dice of the creature (2d6 for Bug), to a maximum of 5d6 points. A successful Reflex save (DC 15) halves the damage. Frightful Presence (Ex): As the feat of the same name except using the following save DC. Will save DC = 10 + ½ Bug’s HD + 1 per Bug visible (max 5). Improved Grab (Ex): When making a successful melee attack, a Bug can initiate a Grapple attack as a free action without incurring an Attack of Opportunity. Pounce (Ex): A Bug may make a full attack as part of a charge attack. Stun (Ex): A successful tail slap will stun a target that fails a DC 14 Fortitude save for 1d4 rounds. A tail slap has 10’ reach. Trip (Ex): A Bug making a successful tail attack can initiate a trip as a free action without incurring an Attack of Opportunity. Climb (Ex): Bugs can always “take 10” when making climb checks. Hive Mind (Su): As long as the Queen is alive, all Bugs share a hive mind. What one Bug sees, all Bugs see. Fast Healing 1 (Ex): A Bug heals from damage very quickly; recovering 1 HP a round. Bugs can not heal from below -10 HP. Blindsight (Ex): Bugs can sense objects within 30’ regardless of visibility conditions. They do not need to make Spot checks to pinpoint concealed or invisible objects. Scent (Ex): Bugs can identify individuals by smell as well as human can by sight. This ability functions out to 30’. Range doubled if the target is upwind and halved if the target is downwind. A Bug can only use this ability to pinpoint a target if it is within 5’. Tremorsense (Ex): Bugs are sensitive to surface vibrations and can sense any creature in contact with the ground out to a 60’ radius. [SIZE=5]Queen Bug (Alien, Hostile)[/SIZE] Huge Outsider Hit Dice: 15d8+45 (105 hp) Initiative: +9 (+5 Dex, +4 Improved Initiative) Speed: 60 ft., climb 60 ft., swim 40 ft. Defense: 27 (+5 Dex, -2 size, +14 natural) Attacks: Bite +11 melee, 2 claws +13 melee, tail+8 melee Damage: Bite 2d8+5, claw 1d10+6, tail slap 3d8+5 and stun Face/Reach: 15 ft by 15 ft or 10’ Reach claws, 15’ Reach tail attack Special Attacks: Acid blood, frightful presence, improved grab, pounce, stun, trip Special Qualities: climb, energy resistance (cold 20, electricity 20), hive mind, immune to energy (acid, gas), immune to vacuum, immune to mind-altering effects, DR 20/fire, fast healing 5, blindsight (60’), scent (30’), telepathy, tremorsense (90’) Saves: Fort +12, Ref +10, Will +10 Abilities: Str 23, Dex 20, Con 18, Int 18, Wis 10, Cha 5 Skills: Balance +5, Climb +14, Escape Artist +5, Hide +15, Intimidate +15, Jump +12, Listen +0, Move Silently +15, Search –1, Spot +8 Feats: Improved Initiative, Multiattack Challenge Rating: 12 The Queen rules the hive. The Queen implants hosts and maintains the hive. Her driving instinct is to expand and devour. All Bugs follow her mental command. She can control her Bugs directly for up to 100 miles. She can give instructions to a Bug beyond this range once a day at any distance. This requires her concentration and 10 minutes per Bug she wishes to instruct. She is highly intelligent and can communicate with any creature that has a language within 120’ mentally. The Queen will be protected by 5 Bugs at all times. Often these 5 will be more powerful than the standard Bug. Queens can vary in size and abilities. Queens take 72 hours to “hatch” from a host and at least a week to fully mature. “Sisters” ally with the mother to form a Brood. Broods can cooperate through the coordination of the Queens, but only those Bugs born directly from a Queen share a hive mind. Acidic Blood (Ex): The Queen has acidic blood. Each time it takes damage, it deals acid damage to all adjacent creatures and objects as it splatters its blood on them. The amount of damage equals 1d6 per 3 Hit Dice of the creature (5d6 for Queen), to a maximum of 5d6 points. A successful Reflex save (DC 15) halves the damage. Frightful Presence (Ex): As the feat of the same name except using the following save DC. Will save DC = 10 + ½ Bug’s HD + 1 per Bug visible (max 10). Improved Grab (Ex): When making a successful melee attack, a Bug can initiate a Grapple attack as a free action without incurring an Attack of Opportunity. Pounce (Ex): A Bug may make a full attack as part of a charge attack. Stun (Ex): A successful tail slap will stun a target that fails a DC 18 Fortitude save for 2d4 rounds. A tail slap has 15’ reach. Trip (Ex): A Bug making a successful tail attack can initiate a trip as a free action without incurring an Attack of Opportunity. Climb (Ex): Bugs can always “take 10” when making climb checks. Hive Mind (Su): As long as the Queen is alive, all Bugs share a hive mind. What one Bug sees, all Bugs see. Fast Healing 5 (Ex): A Bug heals from damage very quickly; recovering 5 HP a round. Bugs can not heal from below -10 HP. Blindsight (Ex): Queen Bugs can sense objects within 60’ regardless of visibility conditions. They do not need to make Spot checks to pinpoint concealed or invisible objects. Scent (Ex): Bugs can identify individuals by smell as well as human can by sight. This ability functions out to 30’. Range doubled if the target is upwind and halved if the target is downwind. A Bug can only use this ability to pinpoint a target if it is within 5’. Telepathy (Su): The Queen can communicate mentally with any creature that possesses a language in a 120’ radius. Tremorsense (Ex): Queen Bugs are sensitive to surface vibrations and can sense any creature in contact with the ground out to a 90’ radius. **Originally inspired by the works of Michael Tresca and Dan McAllister [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for an 'Alien' esque OGC monster
Top