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Looking for feedback on this Dryad homebrew race.
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<blockquote data-quote="Zethnos" data-source="post: 7452931" data-attributes="member: 6801842"><p>I've had a few people elsewhere comment on this and once I explain it more clearly they tend to agree with me. This is leading me to rewrite the ability to better represent what it is supposed to be.</p><p>I know the whole "free 2nd level spell" aspect seems a bit intimidating but allow me to explain.</p><p></p><p>Okay this ability grants you a minimum 16 AC. Regardless of any armor you are wearing. This means shields, magic items, etc. do not contribute to your natural armor AC. The only way to get an AC higher than 16 is either with a spell, gaining cover, heavy armor, or light & medium armor and a shield.</p><p></p><p>Here is some math for comparison.</p><p>Level 1 Only</p><p></p><p>Barkskin Natural Armor: 16 AC</p><p>- Can't be increased by any means other than a spell such as mage armor, gaining cover, or by dawning actual armor with a higher AC.</p><p></p><p>13 + Dex Mod Natural Armor (Lizard Folk): 13 + 12 Dex + Shield = 16 AC</p><p>- With a racial bonus of +1 or +2 you can achieve this with an roll or Point Buy of 10 & 11.</p><p>- Can be enhanced by more dex and better items.</p><p></p><p>1st Level Spell Mage Armor: Same as 13 + Dex Natural Armor.</p><p>- Wizard + Sorcerer</p><p>- Can obtain use from a shield by human variant feat or other race with proficiency in shields.</p><p>- Without shield can obtain a 16 AC with a 14 or 15 Dex and +1 or +2 racial bonus.</p><p>- Also combines with Shield Spell.</p><p></p><p>Level 1 Fighter: Chain Mail = 16 AC</p><p>- 18 AC With Shield</p><p>- 19 AC With Shield & Defense Fighting Style</p><p></p><p>Level 1 Ranger: Scale Mail = 14 + 14 Dex = 16 AC</p><p>- 14 + 10 Dex + Shield = 16 AC</p><p>- 14 + 14 Dex + Shield = 18 AC</p><p>- Racial bonuses means you could also have a 12 or 13 starting dex.</p><p></p><p>Monk & Barbarian Unarmored Defense: 10 + Dex + (Wis/Con)</p><p>- 10 + 16 + 16 = 16 AC</p><p>- 10 + 14 + 14 + Shield (Barbarian) = 16 AC</p><p>- 10 + 12 + 16 + Shield (Barbarian) = 16 AC</p><p>- Can be influenced by racial mods. Starting values can be lower.</p><p></p><p>Leather Armor: 11 + Dex + Shield</p><p>- 11 + 16 + 2 = 16 AC</p><p>- Is influenced by Dex and racial bonuses.</p><p></p><p>As you can see, every class has a way of gaining and even exceeding 16 AC. It may require a race with natural armor like the Lizardfolk, a feat from human variant, or armor/shield proficiency from a race but is still easily obtainable. Basically, using this to calculate AC it is useless to have it going into a martial call because they will be given much higher AC much more easily. Using it as a caster class may grant you AC that is not very easily obtained, but still obtainable, while not gaining any benefits to INT or CHA. This would only really benefit Druids who can still use armor and shields. I feel it is very on par with other resources as far as calculating AC, especially with the consideration that it doesn't gain any bonuses from shields, abilities, etc.</p><p></p><p>On the topic of the Dex stat, ehh I mean. Strong as an Oak usually refers to how resilient they are... Which means Con <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>I could see giving Str, but there are a few races that do grant Wis & Dex together so I don't really feel that it would be too powerful. I will consider it though and do some more research on stat combinations.</p></blockquote><p></p>
[QUOTE="Zethnos, post: 7452931, member: 6801842"] I've had a few people elsewhere comment on this and once I explain it more clearly they tend to agree with me. This is leading me to rewrite the ability to better represent what it is supposed to be. I know the whole "free 2nd level spell" aspect seems a bit intimidating but allow me to explain. Okay this ability grants you a minimum 16 AC. Regardless of any armor you are wearing. This means shields, magic items, etc. do not contribute to your natural armor AC. The only way to get an AC higher than 16 is either with a spell, gaining cover, heavy armor, or light & medium armor and a shield. Here is some math for comparison. Level 1 Only Barkskin Natural Armor: 16 AC - Can't be increased by any means other than a spell such as mage armor, gaining cover, or by dawning actual armor with a higher AC. 13 + Dex Mod Natural Armor (Lizard Folk): 13 + 12 Dex + Shield = 16 AC - With a racial bonus of +1 or +2 you can achieve this with an roll or Point Buy of 10 & 11. - Can be enhanced by more dex and better items. 1st Level Spell Mage Armor: Same as 13 + Dex Natural Armor. - Wizard + Sorcerer - Can obtain use from a shield by human variant feat or other race with proficiency in shields. - Without shield can obtain a 16 AC with a 14 or 15 Dex and +1 or +2 racial bonus. - Also combines with Shield Spell. Level 1 Fighter: Chain Mail = 16 AC - 18 AC With Shield - 19 AC With Shield & Defense Fighting Style Level 1 Ranger: Scale Mail = 14 + 14 Dex = 16 AC - 14 + 10 Dex + Shield = 16 AC - 14 + 14 Dex + Shield = 18 AC - Racial bonuses means you could also have a 12 or 13 starting dex. Monk & Barbarian Unarmored Defense: 10 + Dex + (Wis/Con) - 10 + 16 + 16 = 16 AC - 10 + 14 + 14 + Shield (Barbarian) = 16 AC - 10 + 12 + 16 + Shield (Barbarian) = 16 AC - Can be influenced by racial mods. Starting values can be lower. Leather Armor: 11 + Dex + Shield - 11 + 16 + 2 = 16 AC - Is influenced by Dex and racial bonuses. As you can see, every class has a way of gaining and even exceeding 16 AC. It may require a race with natural armor like the Lizardfolk, a feat from human variant, or armor/shield proficiency from a race but is still easily obtainable. Basically, using this to calculate AC it is useless to have it going into a martial call because they will be given much higher AC much more easily. Using it as a caster class may grant you AC that is not very easily obtained, but still obtainable, while not gaining any benefits to INT or CHA. This would only really benefit Druids who can still use armor and shields. I feel it is very on par with other resources as far as calculating AC, especially with the consideration that it doesn't gain any bonuses from shields, abilities, etc. On the topic of the Dex stat, ehh I mean. Strong as an Oak usually refers to how resilient they are... Which means Con :P I could see giving Str, but there are a few races that do grant Wis & Dex together so I don't really feel that it would be too powerful. I will consider it though and do some more research on stat combinations. [/QUOTE]
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Looking for feedback on this Dryad homebrew race.
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