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Looking for feedback on this Dryad homebrew race.
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<blockquote data-quote="MechaPilot" data-source="post: 7452948" data-attributes="member: 82779"><p>I read it, and I stand by my decision. Saying that bark is about as tough as hard leather, and that the dryad's barkskin should therefore be on par with the leather armors makes thematic sense to me. Sure, the math works out about equally, so I can't really say your way is overpowered. However, it just feels wrong that the dryad is basically walking around wearing heavy armor (by that, I don't mean the exact amount of the AC granted is equivalent to heavy armor; I mean that the AC is a flat number that completely ignores her Dexterity modifier).</p><p></p><p></p><p></p><p></p><p>Sort of. What I mean is that I'd basically create languages for families of animals (canines, felines, etc.) and let the dryad pick those languages as languages from background and/or race. That would be in addition to what the ability already says. So, the dryad would be able to convey general meanings and understanding with all plants and animals, but she'd be able to carry on actual conversations with some animals because they'd literally speak the same language. I do this in my primeval setting of Wildwood, where there's a constant struggle between nature and civilization.</p><p></p><p>But, I can also see easily making the case for simplification, and allowing the dryad to spend two language choices to be able to share a language with all plants and animals.</p><p></p><p></p><p></p><p></p><p>Yes, but with one restriction, the difficult terrain must be natural, not just non-magical. If the dryad is wading through brush, then sure. But, if a cart has overturned spilling boxes and such onto a forest road, moving through those spaces would still be difficult terrain (because those are man-made items, not natural terrain).</p><p></p><p>I realize my version sounds like it might be a bit much, but the last part (moving from one tree to another within 30 feet as a bonus action) is basically on par with being able to dash as a bonus action, especially if you have to be able to see the tree you're going to.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7452948, member: 82779"] I read it, and I stand by my decision. Saying that bark is about as tough as hard leather, and that the dryad's barkskin should therefore be on par with the leather armors makes thematic sense to me. Sure, the math works out about equally, so I can't really say your way is overpowered. However, it just feels wrong that the dryad is basically walking around wearing heavy armor (by that, I don't mean the exact amount of the AC granted is equivalent to heavy armor; I mean that the AC is a flat number that completely ignores her Dexterity modifier). Sort of. What I mean is that I'd basically create languages for families of animals (canines, felines, etc.) and let the dryad pick those languages as languages from background and/or race. That would be in addition to what the ability already says. So, the dryad would be able to convey general meanings and understanding with all plants and animals, but she'd be able to carry on actual conversations with some animals because they'd literally speak the same language. I do this in my primeval setting of Wildwood, where there's a constant struggle between nature and civilization. But, I can also see easily making the case for simplification, and allowing the dryad to spend two language choices to be able to share a language with all plants and animals. Yes, but with one restriction, the difficult terrain must be natural, not just non-magical. If the dryad is wading through brush, then sure. But, if a cart has overturned spilling boxes and such onto a forest road, moving through those spaces would still be difficult terrain (because those are man-made items, not natural terrain). I realize my version sounds like it might be a bit much, but the last part (moving from one tree to another within 30 feet as a bonus action) is basically on par with being able to dash as a bonus action, especially if you have to be able to see the tree you're going to. [/QUOTE]
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Looking for feedback on this Dryad homebrew race.
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