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<blockquote data-quote="Shiroiken" data-source="post: 6598173" data-attributes="member: 6775477"><p>Especially considering your group, Keep on the Borderlands seems solid. You should be able to get it on RPGclassics.com, and there's a version of the Caves of Chaos from the playtest that I'm sure you could find online. The playtest version should give you a vague idea of how to translate various traps and checks, but it will still require a bit of work.</p><p></p><p>This adventure is great for starting things out and using the keep as a base of operations. It will take the players a long while to elinimate the entire caves of chaos, and they can stop pretty much at any time. You can get them going on that, and develop adventures around the keep and drop plot hooks as you see fit. Since the caves can be dropped and restarted at any time, it provides them an option on those sessions you don't have anything prepared.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6598173, member: 6775477"] Especially considering your group, Keep on the Borderlands seems solid. You should be able to get it on RPGclassics.com, and there's a version of the Caves of Chaos from the playtest that I'm sure you could find online. The playtest version should give you a vague idea of how to translate various traps and checks, but it will still require a bit of work. This adventure is great for starting things out and using the keep as a base of operations. It will take the players a long while to elinimate the entire caves of chaos, and they can stop pretty much at any time. You can get them going on that, and develop adventures around the keep and drop plot hooks as you see fit. Since the caves can be dropped and restarted at any time, it provides them an option on those sessions you don't have anything prepared. [/QUOTE]
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