Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for more combat feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7439505" data-attributes="member: 4937"><p>Ok cool. I'll back off on the whole "You should rebuild things from the ground up."</p><p></p><p></p><p></p><p>I dream of having a system I don't have to house rule, and I was kind of hoping 5E would be that system but (even though I don't run it) the more I investigate the more it seems like I would be trading a set of known problems which I've fairly good solutions for for a whole bunch of problems still being discovered.</p><p></p><p>PF did in fact double down on the problems with 3.X, so there is no hope there. Content can be filched, and I really want to borrow some of the language around combat maneuvers for my homebrew, but it's not a balance solution.</p><p></p><p></p><p></p><p>The potlatch economy at EnWorld has broken down, and it makes me reluctant to share, but...</p><p></p><p></p><p></p><p>That's actually really cool. And since you provided content, when I get home I'll probably open up some of what I'm doing with martial feats and see if some of it might be what your looking for. My suggestion though is in some cases you'll need to combine several of my feats into single 'capstone' feats. Actually, I've been moving that direction myself.</p><p></p><p></p><p></p><p>I solved them by rewriting the spell. In fact, a lot of my solution to this problem is rewriting spells.</p><p></p><p></p><p></p><p>I left those in the game though spider climb is significantly nerfed in some respects compared to its RAW version. My version simply gives the caster a climb speed, giving them a +8 bonus on climb checks and the other benefits of a natural climb speed. It's still good for solving particular problems when your character lacks athletic ability, but its no longer good enough that you can cling to the ceiling and effectively fly without any of the drawbacks of flying unless your character is also investing in the climb skill itself. In other words, it doesn't obsolete the climb skill.</p><p></p><p>My point was to try to make you aware of part of the reason casters outshine martial classes, which it sounds like you've already given some consideration to. Having a character with a +8 bonus to climb all the time only matters if you can solve problems reliably with a +8 bonus to the check. It turns out being able to occasionally get a +30 bonus solves more problems more regularly and more reliably than a +8 bonus all the time. Solving that problem, and the general class of problems its an example for, can't be solved through feats and class design alone. You have to change your approach to skills, spells, and adventure design as well. For example, that +8 bonus to climb matters a ton if DC 10 climb checks occur regularly. At that point reliably passing the small challenges starts to balance with occasionally solving a larger problem spectacularly.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7439505, member: 4937"] Ok cool. I'll back off on the whole "You should rebuild things from the ground up." I dream of having a system I don't have to house rule, and I was kind of hoping 5E would be that system but (even though I don't run it) the more I investigate the more it seems like I would be trading a set of known problems which I've fairly good solutions for for a whole bunch of problems still being discovered. PF did in fact double down on the problems with 3.X, so there is no hope there. Content can be filched, and I really want to borrow some of the language around combat maneuvers for my homebrew, but it's not a balance solution. The potlatch economy at EnWorld has broken down, and it makes me reluctant to share, but... That's actually really cool. And since you provided content, when I get home I'll probably open up some of what I'm doing with martial feats and see if some of it might be what your looking for. My suggestion though is in some cases you'll need to combine several of my feats into single 'capstone' feats. Actually, I've been moving that direction myself. I solved them by rewriting the spell. In fact, a lot of my solution to this problem is rewriting spells. I left those in the game though spider climb is significantly nerfed in some respects compared to its RAW version. My version simply gives the caster a climb speed, giving them a +8 bonus on climb checks and the other benefits of a natural climb speed. It's still good for solving particular problems when your character lacks athletic ability, but its no longer good enough that you can cling to the ceiling and effectively fly without any of the drawbacks of flying unless your character is also investing in the climb skill itself. In other words, it doesn't obsolete the climb skill. My point was to try to make you aware of part of the reason casters outshine martial classes, which it sounds like you've already given some consideration to. Having a character with a +8 bonus to climb all the time only matters if you can solve problems reliably with a +8 bonus to the check. It turns out being able to occasionally get a +30 bonus solves more problems more regularly and more reliably than a +8 bonus all the time. Solving that problem, and the general class of problems its an example for, can't be solved through feats and class design alone. You have to change your approach to skills, spells, and adventure design as well. For example, that +8 bonus to climb matters a ton if DC 10 climb checks occur regularly. At that point reliably passing the small challenges starts to balance with occasionally solving a larger problem spectacularly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for more combat feats
Top