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<blockquote data-quote="Celebrim" data-source="post: 7439512" data-attributes="member: 4937"><p>I'm not proposing anything. I'm explaining that I've got 8 years play testing a homebrew set of rules.</p><p></p><p></p><p></p><p>So, was Run a class skill of every class, or was it a skill limited to the speedster class? Did your system not have classes and class skill lists? Did your system give you a linear boost or a non-linear boost? Then why in the world would you think your voice of experience has any relationship to what I'm talking about given we've clearly experienced very different things in very different situations. </p><p></p><p>I wouldn't be giving this advice if it was only theoretical.</p><p></p><p></p><p></p><p>My point is that the warrior cannot in fact fill that role. Indeed, workable rules for shield walls and phalanxes or other basic martial tactical options aren't even a part of the RAW, but if they were the warrior would be unable as written to participate in them because they'd be silo'd off as feats that the warrior doesn't have real access to. </p><p></p><p></p><p></p><p>I'm not talking about enough slots to make a PC class a master of every aspect of combat. I'm talking about giving them enough option slots to compete with spell-casters without drastically reducing the number of spell-slots available to spellcasters (which would likely not have the intended result anyway, but would instead just enforce a shorter adventuring day between rests).</p><p></p><p></p><p></p><p>I'm afraid I don't think you know what you are talking about. Do you have any idea how many feats are available in my homebrew? Do you or do you not realize that one of my goals in redesigning the fighter class was that you could build a party of six fighters and have no character with the same schtick as any other character in the party? What I was talking about was, and I here repeat myself again, those abilities which are necessary for the character to be self-reliant (or at least to close the gap in self-reliance between the wholly self-reliant caster classes and the martial classes). They have no bearing on whether you are an agile swashbuckler, a stalwart myrmidon in an iron shell, an archer with deadly aim, a sharp eyed sentry, a noble cavalier, a master tactician, or a charismatic leader of men or any number of other ways to envision being a 'fighter'. How is that less diverse than what is provided for by the raw?</p><p></p><p></p><p></p><p>Maybe so, but I don't think it would be a very profitable topic since you seem to think the standards of society can be defined solely through the mode of society. Is the King in rebellion against the standards of society by being a monarch, seeing as everyone else in society is not one? Thus, is it inherently chaotic to be the king and no way for a king to conform to the standards of society?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7439512, member: 4937"] I'm not proposing anything. I'm explaining that I've got 8 years play testing a homebrew set of rules. So, was Run a class skill of every class, or was it a skill limited to the speedster class? Did your system not have classes and class skill lists? Did your system give you a linear boost or a non-linear boost? Then why in the world would you think your voice of experience has any relationship to what I'm talking about given we've clearly experienced very different things in very different situations. I wouldn't be giving this advice if it was only theoretical. My point is that the warrior cannot in fact fill that role. Indeed, workable rules for shield walls and phalanxes or other basic martial tactical options aren't even a part of the RAW, but if they were the warrior would be unable as written to participate in them because they'd be silo'd off as feats that the warrior doesn't have real access to. I'm not talking about enough slots to make a PC class a master of every aspect of combat. I'm talking about giving them enough option slots to compete with spell-casters without drastically reducing the number of spell-slots available to spellcasters (which would likely not have the intended result anyway, but would instead just enforce a shorter adventuring day between rests). I'm afraid I don't think you know what you are talking about. Do you have any idea how many feats are available in my homebrew? Do you or do you not realize that one of my goals in redesigning the fighter class was that you could build a party of six fighters and have no character with the same schtick as any other character in the party? What I was talking about was, and I here repeat myself again, those abilities which are necessary for the character to be self-reliant (or at least to close the gap in self-reliance between the wholly self-reliant caster classes and the martial classes). They have no bearing on whether you are an agile swashbuckler, a stalwart myrmidon in an iron shell, an archer with deadly aim, a sharp eyed sentry, a noble cavalier, a master tactician, or a charismatic leader of men or any number of other ways to envision being a 'fighter'. How is that less diverse than what is provided for by the raw? Maybe so, but I don't think it would be a very profitable topic since you seem to think the standards of society can be defined solely through the mode of society. Is the King in rebellion against the standards of society by being a monarch, seeing as everyone else in society is not one? Thus, is it inherently chaotic to be the king and no way for a king to conform to the standards of society? [/QUOTE]
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