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<blockquote data-quote="nijineko" data-source="post: 7442407" data-attributes="member: 52240"><p>I've always enjoyed the <strong>Rule of Cold Iron</strong> when it comes to giving martials a method of dealing with magic types. </p><p></p><p>For those not familiar it is traditional in many folk lore, fairy tales, and fantasy stories for Cold Iron to be the bane and/or natural counter of arcanists and arcane effects of all types, be they natural arcanists such as Fey, or learned arcanists such as magic users. </p><p></p><p>We would use a fairly simple method of application (off the top of my recollection): </p><p></p><ul> <li data-xf-list-type="ul">cold iron is only bane to those creatures that it says it is</li> <li data-xf-list-type="ul">cold iron restrains all other arcane types (cold iron shackles, for example, prevent any casting of arcane spells; cold iron could be fashioned to block/restrain a magic item or even area if enough was used)</li> <li data-xf-list-type="ul">cold iron blocks magical effects, if line of sight and line of effect are blocked</li> <li data-xf-list-type="ul">secondary non-magical side effects of magic are not affected, (elemental, physical non-magical objects created, etc.,) other than how a chunk of metal would affect or be affected</li> <li data-xf-list-type="ul">cold iron cannot be enchanted in any way</li> </ul><p></p><p>Something like this.... In any case, this sort of alteration has a big social effect upon the game, as well as giving mundanes a way to curb the curbstomp potential of the magical types.</p></blockquote><p></p>
[QUOTE="nijineko, post: 7442407, member: 52240"] I've always enjoyed the [B]Rule of Cold Iron[/B] when it comes to giving martials a method of dealing with magic types. For those not familiar it is traditional in many folk lore, fairy tales, and fantasy stories for Cold Iron to be the bane and/or natural counter of arcanists and arcane effects of all types, be they natural arcanists such as Fey, or learned arcanists such as magic users. We would use a fairly simple method of application (off the top of my recollection): [LIST] [*]cold iron is only bane to those creatures that it says it is [*]cold iron restrains all other arcane types (cold iron shackles, for example, prevent any casting of arcane spells; cold iron could be fashioned to block/restrain a magic item or even area if enough was used) [*]cold iron blocks magical effects, if line of sight and line of effect are blocked [*]secondary non-magical side effects of magic are not affected, (elemental, physical non-magical objects created, etc.,) other than how a chunk of metal would affect or be affected [*]cold iron cannot be enchanted in any way [/LIST] Something like this.... In any case, this sort of alteration has a big social effect upon the game, as well as giving mundanes a way to curb the curbstomp potential of the magical types. [/QUOTE]
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