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<blockquote data-quote="Wednesday Boy" data-source="post: 7277384" data-attributes="member: 53678"><p>It's been such a long time since I played it that I can't give specific details on what went wrong. Sometimes it seemed like bad luck (e.g., searching but not finding a land type so we could make a specific item). I don't think we retried many scenarios so we probably didn't figure out key elements (e.g., ensuring you build the hatchet early, ignoring the sacred belt) in some of them.</p><p></p><p>Maybe for me it's a failure in expectations--what I want the game to be about vs. what the game actually is about. The game draws me in with the myriad of interesting options and I become enamored with how our efforts could build on one another to help our characters survive on the island. But the game itself seems to require more precision and seems to be more about cost/benefit analysis to accomplish the scenario than about exploring.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 7277384, member: 53678"] It's been such a long time since I played it that I can't give specific details on what went wrong. Sometimes it seemed like bad luck (e.g., searching but not finding a land type so we could make a specific item). I don't think we retried many scenarios so we probably didn't figure out key elements (e.g., ensuring you build the hatchet early, ignoring the sacred belt) in some of them. Maybe for me it's a failure in expectations--what I want the game to be about vs. what the game actually is about. The game draws me in with the myriad of interesting options and I become enamored with how our efforts could build on one another to help our characters survive on the island. But the game itself seems to require more precision and seems to be more about cost/benefit analysis to accomplish the scenario than about exploring. [/QUOTE]
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