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Looking for some ideas for Plane of Shadow
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<blockquote data-quote="Tav_Behemoth" data-source="post: 1871625" data-attributes="member: 18017"><p>One of the adventure seeds in <em>A Swarm of Stirges</em> has an ashmalkin (Unseelie stirge-riding fey) necromancer building an army in the Plane of Shadow version of a city, ready to slip them across the boundary into the material plane & destroy the city (to fulfill a bargain he's made with an evil god, IIRC).</p><p></p><p>Your party wouldn't be a match for the wizard in the book (or any mastermind who could pull off such a scheme), but they could tangle with some of his cooler invasion forces, like a vampiric blood bloat leading a squad of hollow husks. If they escape with their lives, it could lend some extra urgency to their quest to get back home -- will they return in time to warn the unaware defenders of the city? They could also try to sneak past the hosts of the necromancer's army and use the gates he already has prepared.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1871625, member: 18017"] One of the adventure seeds in [I]A Swarm of Stirges[/I] has an ashmalkin (Unseelie stirge-riding fey) necromancer building an army in the Plane of Shadow version of a city, ready to slip them across the boundary into the material plane & destroy the city (to fulfill a bargain he's made with an evil god, IIRC). Your party wouldn't be a match for the wizard in the book (or any mastermind who could pull off such a scheme), but they could tangle with some of his cooler invasion forces, like a vampiric blood bloat leading a squad of hollow husks. If they escape with their lives, it could lend some extra urgency to their quest to get back home -- will they return in time to warn the unaware defenders of the city? They could also try to sneak past the hosts of the necromancer's army and use the gates he already has prepared. [/QUOTE]
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Looking for some ideas for Plane of Shadow
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