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General Tabletop Discussion
D&D Older Editions
Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="MoutonRustique" data-source="post: 7232679" data-attributes="member: 22362"><p>With what I'm understanding of your direction with the [Sorcerer], you could do worse than crib a couple of things from the [Hexblade].</p><p></p><p>Making the [Sorcerer] into an equally effective melee and ranged dps class would be very cool - there was some talk about this a ways back on these boards : my preferred angle was to make it "alternating".</p><p></p><p>By "alternating", I mean, the ranged powers give buffs to melee attacks and melee attacks give buffs to ranged attacks - nothing to make it <em>mandatory</em>, but something to encourage a good deal of mobility and dynamic choices. You could do something like the druid - you get one ranged at-will, one melee at-will, and an extra one (so you can choose to "focus" on a path a bit.)</p><p></p><p>It could be something like : when you throw some fire at that guy, you keep some of it in your hands, and if you strike that critter with a karate chop, you can add that as an extra rider. Since being at range is, in many ways, its own reward, you could have just the ranged attacks give buffs. BAM! Half the work: done! For appropriate riders, the [blade spells] would seem like a good starting place.</p><p></p><p>With regards to "activating blood-lines" and such, take a look at the "form" powers of the [Warden] or the Rage attacks of the [Barbarian] - those would work very well as baselines for "bloodline-based activation" could be.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7232679, member: 22362"] With what I'm understanding of your direction with the [Sorcerer], you could do worse than crib a couple of things from the [Hexblade]. Making the [Sorcerer] into an equally effective melee and ranged dps class would be very cool - there was some talk about this a ways back on these boards : my preferred angle was to make it "alternating". By "alternating", I mean, the ranged powers give buffs to melee attacks and melee attacks give buffs to ranged attacks - nothing to make it [I]mandatory[/I], but something to encourage a good deal of mobility and dynamic choices. You could do something like the druid - you get one ranged at-will, one melee at-will, and an extra one (so you can choose to "focus" on a path a bit.) It could be something like : when you throw some fire at that guy, you keep some of it in your hands, and if you strike that critter with a karate chop, you can add that as an extra rider. Since being at range is, in many ways, its own reward, you could have just the ranged attacks give buffs. BAM! Half the work: done! For appropriate riders, the [blade spells] would seem like a good starting place. With regards to "activating blood-lines" and such, take a look at the "form" powers of the [Warden] or the Rage attacks of the [Barbarian] - those would work very well as baselines for "bloodline-based activation" could be. [/QUOTE]
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