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Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 7236583" data-attributes="member: 996"><p>You could always customize the heck out of Channel Divinity - that's what I did with Granted Powers back in 2e.</p><p></p><p> Mechanical rewards for RP? Not a fan. You could come up with something like 5e Inspiration or 13A Icon-relationship (to the deity).</p><p></p><p> A Cleric blesses you, a bard sings, a warlord give his St.Crispin's-Day speech, the artificer juices you up on magic potions - they should all /feel/ different, just because they're doing quite different things, even if the effect (you get a pile of Temp hps, say), are the same.</p><p></p><p> Shouldn't an Arcana Cleric and a Theurge Wizard feel a little bit the same?</p><p></p><p> Totally do-able. Heck, character like that doesn't even need to be able to do much of anything magical, itself, it's ability to ID and determine how to counter all the magical threats out there makes it invaluable. A solid arcane leader concept, right there.</p><p></p><p> There are some major differences. For one thing, the defender is a straightforward, honest role, not an excuse to grandfather in an overpowered sacred cow abomination of a class. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ..er no offense...</p><p></p><p>Seriously, though, the defender draws enemies and attacks to himself, the controller degrades enemy offense, instead. A 3.x battlefield-control fighter, for instance, is more controller than defender, because he's 'prickly,' approaching & attacking him is discouraged, even stopped dead, better to get to his allies if you can.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7236583, member: 996"] You could always customize the heck out of Channel Divinity - that's what I did with Granted Powers back in 2e. Mechanical rewards for RP? Not a fan. You could come up with something like 5e Inspiration or 13A Icon-relationship (to the deity). A Cleric blesses you, a bard sings, a warlord give his St.Crispin's-Day speech, the artificer juices you up on magic potions - they should all /feel/ different, just because they're doing quite different things, even if the effect (you get a pile of Temp hps, say), are the same. Shouldn't an Arcana Cleric and a Theurge Wizard feel a little bit the same? Totally do-able. Heck, character like that doesn't even need to be able to do much of anything magical, itself, it's ability to ID and determine how to counter all the magical threats out there makes it invaluable. A solid arcane leader concept, right there. There are some major differences. For one thing, the defender is a straightforward, honest role, not an excuse to grandfather in an overpowered sacred cow abomination of a class. ;) ..er no offense... Seriously, though, the defender draws enemies and attacks to himself, the controller degrades enemy offense, instead. A 3.x battlefield-control fighter, for instance, is more controller than defender, because he's 'prickly,' approaching & attacking him is discouraged, even stopped dead, better to get to his allies if you can. [/QUOTE]
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