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<blockquote data-quote="Igwilly" data-source="post: 7239123" data-attributes="member: 6801225"><p>I’m not talking about mechanics right now, I’m talking about thematic. The thematic of a scholarly wizard already went beyond the realm of table-top RPGs. Just look at video-games, or fantasy novels (like the last one I read). D&D’s influence went far beyond table-top RPG lands, and D&D was not the only beginning point. </p><p>I love the Vancian (Slot) system, though, but that's not the discussion.</p><p></p><p></p><p></p><p>Yeah, thank you for agreeing with me ^^</p><p></p><p></p><p></p><p>Hahahahahahahaha well, that’s possible. I do have my doubts about people who want combat-ready wizards, but it would be something similar to the 2e Sha’ir, I guess. However, I was kind of telling him the wizard’s area of magic doesn’t need to be everything.</p><p></p><p></p><p></p><p>The system you are using makes sense, but I see absolutely no reason one cannot say, “Knowledge gives you only these effects” or “These effects cannot be gained by any other method beyond X”. Honestly, I’ve always thought that some effects were more “arcane” than others. I mean, some complex effects could be the “arcane” stuff in opposite to simple effects as fireballs and lightning bolts.</p><p></p><p>Of course, if you are making this system only for yourself, there’s no point in trying to convince you to add <em>anything</em>. However, I’m talking from my hypothetical point of view as a player who will play this game or whatever. The lack of a “bookish” caster would be a negative in my records. It’s not a deal-breaker, but I don’t have those, anyway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Edit: What I’m trying to say to you here is that Arcane Magic doesn’t need to be this huge thing it is in D&D and some other games, encompassing so many effects and having so much versatility. To make power sources smaller or more focused would demand this from the arcane power source. But that doesn’t mean one should exclude arcane study as a power source.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7239123, member: 6801225"] I’m not talking about mechanics right now, I’m talking about thematic. The thematic of a scholarly wizard already went beyond the realm of table-top RPGs. Just look at video-games, or fantasy novels (like the last one I read). D&D’s influence went far beyond table-top RPG lands, and D&D was not the only beginning point. I love the Vancian (Slot) system, though, but that's not the discussion. Yeah, thank you for agreeing with me ^^ Hahahahahahahaha well, that’s possible. I do have my doubts about people who want combat-ready wizards, but it would be something similar to the 2e Sha’ir, I guess. However, I was kind of telling him the wizard’s area of magic doesn’t need to be everything. The system you are using makes sense, but I see absolutely no reason one cannot say, “Knowledge gives you only these effects” or “These effects cannot be gained by any other method beyond X”. Honestly, I’ve always thought that some effects were more “arcane” than others. I mean, some complex effects could be the “arcane” stuff in opposite to simple effects as fireballs and lightning bolts. Of course, if you are making this system only for yourself, there’s no point in trying to convince you to add [I]anything[/I]. However, I’m talking from my hypothetical point of view as a player who will play this game or whatever. The lack of a “bookish” caster would be a negative in my records. It’s not a deal-breaker, but I don’t have those, anyway :) Edit: What I’m trying to say to you here is that Arcane Magic doesn’t need to be this huge thing it is in D&D and some other games, encompassing so many effects and having so much versatility. To make power sources smaller or more focused would demand this from the arcane power source. But that doesn’t mean one should exclude arcane study as a power source. [/QUOTE]
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