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Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7245688" data-attributes="member: 82106"><p>Right, but SCs aren't described really in terms of things that come from class/race/etc. to any great degree. At least in terms of how 4e describes them. I think that linkage needs to be stronger. Rituals IMHO should be more closely linked to SCs and they should be more varied, more widely available, but also more narrowly available in some cases (so for example you could implement a class feature as effectively a ritual, nobody else could have it unless they have that class, its not something you can 'just learn the formula' of, though it could be accessible via a feat or whatnot too, I don't think things should be too exclusive). </p><p></p><p>So, for example, tracking would always happen in the context of a conflict and thus a challenge, and it thus being 'a tracker' would effectively be a practice, just one that is known to Ranger class characters as a class feature. Anyone else that wants it needs to spend a feat. Either way the mechanics are practice mechanics, it simply makes it possible to apply a skill check to a certain type of situations that are often plot elements in an SC. Thus a Ranger has 'Tracker' as a class feature, so he can use the Tracking practice, which allows you to make a Perception check to follow tracks. Success in this check is an SC success, and it can be employed at any point where it would plausibly advance the narrative. Failing the check doesn't necessarily mean you fail to track either, it just means that you don't achieve an advantageous advance of the plot of the SC, you get a failure tallied and so perhaps you DO track the targets, into an ambush, or it takes you too long to follow the tracks and the quarry gains on you, or maybe you actually lose the trail.</p><p></p><p>This is my current thinking on this whole thing. Its also possible that 'Tracker' provides access to some power(s) that work thematically with it, say something where you are really good at recognizing signs of enemies and thus you can negate surprise by using a utility power. </p><p></p><p>I think this is probably the best approach, as it is feasible to apply to pretty much stock 4e, rules wise. It would be a hacked 4e, but still compatible with existing material. You could just, for example, rewrite Ranger a bit to add the 'Tracker' class feature, at least as an option. Every other class could easily get builds/options to do analogous things. Feats and Themes could also provide similar stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7245688, member: 82106"] Right, but SCs aren't described really in terms of things that come from class/race/etc. to any great degree. At least in terms of how 4e describes them. I think that linkage needs to be stronger. Rituals IMHO should be more closely linked to SCs and they should be more varied, more widely available, but also more narrowly available in some cases (so for example you could implement a class feature as effectively a ritual, nobody else could have it unless they have that class, its not something you can 'just learn the formula' of, though it could be accessible via a feat or whatnot too, I don't think things should be too exclusive). So, for example, tracking would always happen in the context of a conflict and thus a challenge, and it thus being 'a tracker' would effectively be a practice, just one that is known to Ranger class characters as a class feature. Anyone else that wants it needs to spend a feat. Either way the mechanics are practice mechanics, it simply makes it possible to apply a skill check to a certain type of situations that are often plot elements in an SC. Thus a Ranger has 'Tracker' as a class feature, so he can use the Tracking practice, which allows you to make a Perception check to follow tracks. Success in this check is an SC success, and it can be employed at any point where it would plausibly advance the narrative. Failing the check doesn't necessarily mean you fail to track either, it just means that you don't achieve an advantageous advance of the plot of the SC, you get a failure tallied and so perhaps you DO track the targets, into an ambush, or it takes you too long to follow the tracks and the quarry gains on you, or maybe you actually lose the trail. This is my current thinking on this whole thing. Its also possible that 'Tracker' provides access to some power(s) that work thematically with it, say something where you are really good at recognizing signs of enemies and thus you can negate surprise by using a utility power. I think this is probably the best approach, as it is feasible to apply to pretty much stock 4e, rules wise. It would be a hacked 4e, but still compatible with existing material. You could just, for example, rewrite Ranger a bit to add the 'Tracker' class feature, at least as an option. Every other class could easily get builds/options to do analogous things. Feats and Themes could also provide similar stuff. [/QUOTE]
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