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<blockquote data-quote="Leopold" data-source="post: 122781" data-attributes="member: 758"><p>my ploy on this is:</p><p></p><p>In order to create a spell jack you need a manual, much like an architecht needs a blueprint to build a house. Once the house is built you don't need the manual anymore unless you want to build another house. </p><p></p><p>Therefore, the spell jacker would need the Create Spell Jack feat (make it takeable at first level and free for a starting character or if you are going for a PrC on this make other prereq's on it). This in turn would allow ONLY spelljackers to know what this device is and how to use it and buid more using the manual.</p><p></p><p>The manual is disposable and once the spelljack is built you can throw away the book as you don't need it anymore. If your spelljacks' break your SOL so it's a catch 22.</p><p></p><p>Now for the people to learn what other spelljackers spells are you could basically build one and make it as confusing and secure as possible that would add modifiers to it being understood what it is, what spell and how you do it. The manuals would give you the basics on how to create it and then it would be up to the spelljacker to create modifications on it to improve the difficulty of interpreting it for security purposes. Of course the more difficult you make it the more expensive it is etc.</p><p></p><p></p><p>I think that's the gist of what you need from the questions you posed. Create 2 things: </p><p>1. Create SpellJack Feat: User is able to create spelljacks.</p><p>2. Knowledge (SpellJack): User is able to understand spelljacks, build a spelljack from manuals, and possibly reconfigure a spelljack from a previous owner.</p></blockquote><p></p>
[QUOTE="Leopold, post: 122781, member: 758"] my ploy on this is: In order to create a spell jack you need a manual, much like an architecht needs a blueprint to build a house. Once the house is built you don't need the manual anymore unless you want to build another house. Therefore, the spell jacker would need the Create Spell Jack feat (make it takeable at first level and free for a starting character or if you are going for a PrC on this make other prereq's on it). This in turn would allow ONLY spelljackers to know what this device is and how to use it and buid more using the manual. The manual is disposable and once the spelljack is built you can throw away the book as you don't need it anymore. If your spelljacks' break your SOL so it's a catch 22. Now for the people to learn what other spelljackers spells are you could basically build one and make it as confusing and secure as possible that would add modifiers to it being understood what it is, what spell and how you do it. The manuals would give you the basics on how to create it and then it would be up to the spelljacker to create modifications on it to improve the difficulty of interpreting it for security purposes. Of course the more difficult you make it the more expensive it is etc. I think that's the gist of what you need from the questions you posed. Create 2 things: 1. Create SpellJack Feat: User is able to create spelljacks. 2. Knowledge (SpellJack): User is able to understand spelljacks, build a spelljack from manuals, and possibly reconfigure a spelljack from a previous owner. [/QUOTE]
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