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Loooong Campaigns...How Do You Do It?
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<blockquote data-quote="BlackMoria" data-source="post: 3066169" data-attributes="member: 424"><p>The secret is how invested the players are in their characters and how invested they are in the campaign. </p><p></p><p>Having run dozens of campaigns over some 30+ years, that (for me at any rate) is the constant.</p><p></p><p>If players are not invested in their characters for whatever reason (could be as simple as they want to try the newest prestige class or core class that just came out in some new release) ..... that usually means the campaign will be short in duration as the players want to try something new.</p><p></p><p>Likewise, if the players are not invested in the campaign, the campaign will be short lived. Invested in this case is being interested and captivated in the campaign world and how they interact in it. This can be a real trick for the DM to accomplish and constantly getting feedback from the players how the campaign is progressing for them is a big help in this. </p><p></p><p>It also helps to be able to 'read' your players. I have gotten quite proficient at reading the 'mood' of the players so I can usually tell when one or more players are getting bored during the game. That is when it is time to change the pacing or do something, anything so that players don't zone out or remain bored. Because once the player(s) become bored, investment in the campaign starts to go south and once the happens, the campaign will not have the legs to go the distance you desire.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3066169, member: 424"] The secret is how invested the players are in their characters and how invested they are in the campaign. Having run dozens of campaigns over some 30+ years, that (for me at any rate) is the constant. If players are not invested in their characters for whatever reason (could be as simple as they want to try the newest prestige class or core class that just came out in some new release) ..... that usually means the campaign will be short in duration as the players want to try something new. Likewise, if the players are not invested in the campaign, the campaign will be short lived. Invested in this case is being interested and captivated in the campaign world and how they interact in it. This can be a real trick for the DM to accomplish and constantly getting feedback from the players how the campaign is progressing for them is a big help in this. It also helps to be able to 'read' your players. I have gotten quite proficient at reading the 'mood' of the players so I can usually tell when one or more players are getting bored during the game. That is when it is time to change the pacing or do something, anything so that players don't zone out or remain bored. Because once the player(s) become bored, investment in the campaign starts to go south and once the happens, the campaign will not have the legs to go the distance you desire. [/QUOTE]
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