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Loooong Campaigns...How Do You Do It?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 3066995" data-attributes="member: 12388"><p>My six-years-running Forgotten Realms Campaign started just after the release of Third Edition and has been going strong since.</p><p></p><p>I’ve seen comments about XP coming in too fast for 3E games....but I haven’t seen that happen in my campaign. In fact I see that as levels go higher (near-Epic and Epic level) in my game, the rate of advancement has decreased and the amount of roleplaying has increased.</p><p></p><p>So how/why has this campaign lasted this long? Well, I think it’s mostly because of the dedicated players I game with, who all previously knew each other and have stayed more or less in the same area all this time. That and they’re smart, fun and intelligent people who like to game and will stay with a game if it’s good.</p><p></p><p>A ‘good’ game in this sense means: a game that makes the players the center of the action; a game that is set in a living/breathing campaign world; a game where the players get to see how what they do affects the game world around them; a game where (sometimes) the players are shown that the game world can and will go on about its business regardless of what they do.</p><p></p><p>But mostly a good game means a fun game, which is most important of all.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 3066995, member: 12388"] My six-years-running Forgotten Realms Campaign started just after the release of Third Edition and has been going strong since. I’ve seen comments about XP coming in too fast for 3E games....but I haven’t seen that happen in my campaign. In fact I see that as levels go higher (near-Epic and Epic level) in my game, the rate of advancement has decreased and the amount of roleplaying has increased. So how/why has this campaign lasted this long? Well, I think it’s mostly because of the dedicated players I game with, who all previously knew each other and have stayed more or less in the same area all this time. That and they’re smart, fun and intelligent people who like to game and will stay with a game if it’s good. A ‘good’ game in this sense means: a game that makes the players the center of the action; a game that is set in a living/breathing campaign world; a game where the players get to see how what they do affects the game world around them; a game where (sometimes) the players are shown that the game world can and will go on about its business regardless of what they do. But mostly a good game means a fun game, which is most important of all. J. Grenemyer [/QUOTE]
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